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L&L December 16th Can you feel it?
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<blockquote data-quote="ExploderWizard" data-source="post: 6234230" data-attributes="member: 66434"><p>There is nothing wrong with using dice if you like. The design of the scenario shouldn't rely on success at these rolls in order to continue. The secret doors in my home made dungeons usually lead to extra treasure or other "bonus" material. Nothing that will end the scenario or the entire campaign if it isn't found will EVER depend on making a roll. </p><p></p><p></p><p></p><p>Fudging to get a desired result is the biggest waste of time ever and antithetical to playing a game in the first place. If a secret door MUST be found or else the universe encounters a page fault simply decide that the last person using it left it partially ajar. Then say " there is an open secret door there, wanna check it out?" Beats the hell out of tossing dice over and over for a foregone conclusion. </p><p></p><p></p><p></p><p>Everyone CAN contribute during a fight, some just aren't very good at it. Wanna talk about heroic? Last session in my OD&D game the elf (adventuring as a magic user), stepped up to the front line to replace the hobbit fighter who took a mortal wound. He stood there in his AC 9 robes with his 4 hp and held his side of the line for 3 rounds before being cut down. All combat rolls were made openly, he just frikkin did it. He did what needed to be done although obviously unfit for it. What a hero!</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6234230, member: 66434"] There is nothing wrong with using dice if you like. The design of the scenario shouldn't rely on success at these rolls in order to continue. The secret doors in my home made dungeons usually lead to extra treasure or other "bonus" material. Nothing that will end the scenario or the entire campaign if it isn't found will EVER depend on making a roll. Fudging to get a desired result is the biggest waste of time ever and antithetical to playing a game in the first place. If a secret door MUST be found or else the universe encounters a page fault simply decide that the last person using it left it partially ajar. Then say " there is an open secret door there, wanna check it out?" Beats the hell out of tossing dice over and over for a foregone conclusion. Everyone CAN contribute during a fight, some just aren't very good at it. Wanna talk about heroic? Last session in my OD&D game the elf (adventuring as a magic user), stepped up to the front line to replace the hobbit fighter who took a mortal wound. He stood there in his AC 9 robes with his 4 hp and held his side of the line for 3 rounds before being cut down. All combat rolls were made openly, he just frikkin did it. He did what needed to be done although obviously unfit for it. What a hero! [/QUOTE]
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