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L&L December 1st design finese. Part 2
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<blockquote data-quote="Blackbrrd" data-source="post: 6228020" data-attributes="member: 63962"><p>I disliked that spells/ranged weapons provoked opportunity attacks and that you couldn't hit somebody with a reach weapon if they were right by you. I find that giving disadvantage to the spells/ranged/reach weapon user on the attack is more appropriate. </p><p></p><p>As noted earlier, the "get free attack against you" penalty was just too big, so you could spend feats or skill points to just ignore it. Which is why my 4e Mage is using a staff with Staff Expertise (don't provoke with ranged attacks). Having disadvantage is a lesser penalty, so maybe they can drop the skills/feats to circumvent the penalty. </p><p></p><p>Anyway changes to rules like this won't make or break the game. I am more curious to how well they fix up the math issues and monster creation. Do they end up with a wizard that feels more like a 3e wizardwhen it comes to utility, but manage to control the quadratic vs linear power scaling? Will they manage to create glass cannon wizards, or will they just be bland?</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6228020, member: 63962"] I disliked that spells/ranged weapons provoked opportunity attacks and that you couldn't hit somebody with a reach weapon if they were right by you. I find that giving disadvantage to the spells/ranged/reach weapon user on the attack is more appropriate. As noted earlier, the "get free attack against you" penalty was just too big, so you could spend feats or skill points to just ignore it. Which is why my 4e Mage is using a staff with Staff Expertise (don't provoke with ranged attacks). Having disadvantage is a lesser penalty, so maybe they can drop the skills/feats to circumvent the penalty. Anyway changes to rules like this won't make or break the game. I am more curious to how well they fix up the math issues and monster creation. Do they end up with a wizard that feels more like a 3e wizardwhen it comes to utility, but manage to control the quadratic vs linear power scaling? Will they manage to create glass cannon wizards, or will they just be bland? [/QUOTE]
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L&L December 1st design finese. Part 2
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