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*Dungeons & Dragons
L&L December 1st design finese. Part 2
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<blockquote data-quote="Falling Icicle" data-source="post: 6228077" data-attributes="member: 17077"><p>I'm glad that concentration spells can be broken by damage now, but I hope there's some kind of check involved so that the loss of the spell isn't automatic. Also, what's this about bards and paladins not having concentration spells? He says "It only comes into play for those who want to use buff spells or long-lasting control spells," but many bard spells fit that description. And last I checked, bardic music used the concentration mechanic. Has this been removed? I hope not. Having the option to hit an annoying, singing bard with a weapon to make him shut up is rather gratifying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>He keeps talking about wanting simplicity and cutting down the number of rules a player needs to learn down to a bare minimum, but then I can ask why they insist on giving classes like paladins and rangers spells. Especially for rangers, spells are really not needed or even thematically appropriate for the class. IMO, spells for these classes should be optional, and those that choose to take them should be prepared to learn a couple more rules.</p><p></p><p>As for the idea of giving ranged attackers disadvantage in melee, I suppose that's an acceptable compromise, at least from a purely mechanic perspective. I just keep thinking of that scene in the Lord of the Rings: The Fellowship of the Ring where the fellowship is walking through the woods and suddenly several elves pop out of the trees and have bows pointed at them at point blank range. Should those elves have been 5 feet further away? Were they stupid to be so close? On the contrary, it seems to me like having an arrow pointed at someone that's right in front of you would make it pretty hard to miss!</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6228077, member: 17077"] I'm glad that concentration spells can be broken by damage now, but I hope there's some kind of check involved so that the loss of the spell isn't automatic. Also, what's this about bards and paladins not having concentration spells? He says "It only comes into play for those who want to use buff spells or long-lasting control spells," but many bard spells fit that description. And last I checked, bardic music used the concentration mechanic. Has this been removed? I hope not. Having the option to hit an annoying, singing bard with a weapon to make him shut up is rather gratifying. ;) He keeps talking about wanting simplicity and cutting down the number of rules a player needs to learn down to a bare minimum, but then I can ask why they insist on giving classes like paladins and rangers spells. Especially for rangers, spells are really not needed or even thematically appropriate for the class. IMO, spells for these classes should be optional, and those that choose to take them should be prepared to learn a couple more rules. As for the idea of giving ranged attackers disadvantage in melee, I suppose that's an acceptable compromise, at least from a purely mechanic perspective. I just keep thinking of that scene in the Lord of the Rings: The Fellowship of the Ring where the fellowship is walking through the woods and suddenly several elves pop out of the trees and have bows pointed at them at point blank range. Should those elves have been 5 feet further away? Were they stupid to be so close? On the contrary, it seems to me like having an arrow pointed at someone that's right in front of you would make it pretty hard to miss! [/QUOTE]
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