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L&L December 1st design finese. Part 2
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<blockquote data-quote="Sage Genesis" data-source="post: 6228119" data-attributes="member: 6706099"><p>First, that is not how saving throws work in Next. Second, what you describe is a 55/45 split, not 50/50.</p><p></p><p></p><p>As to the article, I find it perplexing that it claims that "spellcasters have never been eager to engage in melee" and that to reflect this they use a concentration/disruption rule.</p><p></p><p>First, the premise is false. Clerics, Druids, Bladesingers, Paladins, Rangers, Bards, Hexblades, Swordmages, and many multiclass or prestige path/paragon path/kit combinations have never been scared to go into melee. The word "spellcaster" is NOT synonymous with "Wizard".</p><p></p><p>Second, even if Wizards were scared to go into melee, this was mostly due to hit points, AC, and lack of melee weapon skill. This is already a strong enough incentive for Wizards to avoid melee whenever they can.</p><p></p><p>Third, this presents a strange scenario where either of these three things must be true (as far as I can tell).</p><p>A. There exist melee-enhancing spells that are Concentration (e.g. Flame Blade). In other words, there are melee-enhancing spells that shouldn't be used in melee. I find that idea ridiculous.</p><p>B. Such spells are no longer Concentration, meaning they can once more stack. I find this very unlikely given the other purpose of Concentration spells.</p><p>C. Certain classes or spells use Concentration, except they have a special exception so that they can't be disrupted by damage after all. This would make them an exception nested within an exception. Hardly the type of elegance the article is talking about.</p><p></p><p>It might just be me, but I don't see a good way out of this. Making Concentration-type spells disruptable by damage opens up a can of worms that it never should've.</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6228119, member: 6706099"] First, that is not how saving throws work in Next. Second, what you describe is a 55/45 split, not 50/50. As to the article, I find it perplexing that it claims that "spellcasters have never been eager to engage in melee" and that to reflect this they use a concentration/disruption rule. First, the premise is false. Clerics, Druids, Bladesingers, Paladins, Rangers, Bards, Hexblades, Swordmages, and many multiclass or prestige path/paragon path/kit combinations have never been scared to go into melee. The word "spellcaster" is NOT synonymous with "Wizard". Second, even if Wizards were scared to go into melee, this was mostly due to hit points, AC, and lack of melee weapon skill. This is already a strong enough incentive for Wizards to avoid melee whenever they can. Third, this presents a strange scenario where either of these three things must be true (as far as I can tell). A. There exist melee-enhancing spells that are Concentration (e.g. Flame Blade). In other words, there are melee-enhancing spells that shouldn't be used in melee. I find that idea ridiculous. B. Such spells are no longer Concentration, meaning they can once more stack. I find this very unlikely given the other purpose of Concentration spells. C. Certain classes or spells use Concentration, except they have a special exception so that they can't be disrupted by damage after all. This would make them an exception nested within an exception. Hardly the type of elegance the article is talking about. It might just be me, but I don't see a good way out of this. Making Concentration-type spells disruptable by damage opens up a can of worms that it never should've. [/QUOTE]
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