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General Tabletop Discussion
*Dungeons & Dragons
L&L December 1st design finese. Part 2
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<blockquote data-quote="Minigiant" data-source="post: 6228261" data-attributes="member: 63508"><p>It goes to the idea of fitting the mage and other casters into the adventuring day without the hoarding aspect. WOTC is pushing having 4 scences/encounters between long rests as the normal. Easy encounters count as half a normal one and tough ones as double. This way DM can better gauge their adventures predictable toughness (somewhat). </p><p></p><p>Then they decided to fit casters into this system by giving them slot resources and spell design where they get 1-2 good spells and cantrips per normal encounter/scence/majortrap/conversation. Basically has the system gauge the caster instead of the player having full control (which in the past meant casters did magic few times a day at low levels or could blow up the adventuring day once they had resources) </p><p></p><p></p><p></p><p>This really goes against Mearls's goals. He wants 50-70% of spell casting to be simple so it can act as a core for every Next game. Wacky stuff is optional and linked to indidual spells or variant rules.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6228261, member: 63508"] It goes to the idea of fitting the mage and other casters into the adventuring day without the hoarding aspect. WOTC is pushing having 4 scences/encounters between long rests as the normal. Easy encounters count as half a normal one and tough ones as double. This way DM can better gauge their adventures predictable toughness (somewhat). Then they decided to fit casters into this system by giving them slot resources and spell design where they get 1-2 good spells and cantrips per normal encounter/scence/majortrap/conversation. Basically has the system gauge the caster instead of the player having full control (which in the past meant casters did magic few times a day at low levels or could blow up the adventuring day once they had resources) This really goes against Mearls's goals. He wants 50-70% of spell casting to be simple so it can act as a core for every Next game. Wacky stuff is optional and linked to indidual spells or variant rules. [/QUOTE]
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L&L December 1st design finese. Part 2
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