Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L December 1st design finese. Part 2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6228561" data-attributes="member: 17077"><p>I wasn't aware that arrows accelerate in flight. It would seem to me, at least as far as I understand Newton's laws of motion, that an arrow's speed is greatest at the moment it is first shot, and then slows down after that as it encounters air resistance. In space, where there is no air, it would just fly at the same speed forever, or until it hit something or got caught in some gravitational pull. But in no case, ever, would an arrow accelerate in flight unless something pushed it to make it go faster. If someone here is an expert in physics, they can correct me if I'm wrong about that.</p><p></p><p>You can criticize LotR as cinema, that's fine. But it's not just LotR where shooting people at point blank range comes into play. People in real life hold hostages with guns put right to their head all the time. Should they get disadvantage on their attack roll? It seems to me that being close to a target actually makes it a heck of a lot easier to hit with a ranged weapon, not harder. That doesn't meant that fighting someone with a ranged weapon in melee is a always a good idea, though. But that is because you have nothing to block with, and an opponent has a chance to disarm your weapon, not because shooting people that are 5ft away is hard.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6228561, member: 17077"] I wasn't aware that arrows accelerate in flight. It would seem to me, at least as far as I understand Newton's laws of motion, that an arrow's speed is greatest at the moment it is first shot, and then slows down after that as it encounters air resistance. In space, where there is no air, it would just fly at the same speed forever, or until it hit something or got caught in some gravitational pull. But in no case, ever, would an arrow accelerate in flight unless something pushed it to make it go faster. If someone here is an expert in physics, they can correct me if I'm wrong about that. You can criticize LotR as cinema, that's fine. But it's not just LotR where shooting people at point blank range comes into play. People in real life hold hostages with guns put right to their head all the time. Should they get disadvantage on their attack roll? It seems to me that being close to a target actually makes it a heck of a lot easier to hit with a ranged weapon, not harder. That doesn't meant that fighting someone with a ranged weapon in melee is a always a good idea, though. But that is because you have nothing to block with, and an opponent has a chance to disarm your weapon, not because shooting people that are 5ft away is hard. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L December 1st design finese. Part 2
Top