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L&L: Exploration and Interaction
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<blockquote data-quote="Chris_Nightwing" data-source="post: 6134265" data-attributes="member: 882"><p>I think they have planned it so that there's a difference between short-term interaction and long-term interaction. It's mentioned in the article that an impressive Charisma check can still cause someone hostile to you to begrudgingly offer assistance, but afterwards they still won't like you. Maybe if you actually do something for them, complete a quest maybe, then you might bring them around to neutral. If you hit the right note too, that hostile NPC will be neutral temporarily (and later if you realise you've used their weakness). I quite like this setup because you can then, as a DM, track long-term attitudes without worrying about every interaction. I think it also provides the opportunity to distinguish nicely between bluffing, persuading and being diplomatic. If you bluff, and later this becomes apparent, that'll be a black mark against you and the NPC will slip down the scale (a long-term change scale would be nice in these rules, even if it's just 3 ticks and you change). If you are diplomatic, and you fulfill a promise, that'll be a white mark and the NPC will move up the scale. If you don't care to lie or promise something in return, you just want to be charming, it'll have no long-term effect.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6134265, member: 882"] I think they have planned it so that there's a difference between short-term interaction and long-term interaction. It's mentioned in the article that an impressive Charisma check can still cause someone hostile to you to begrudgingly offer assistance, but afterwards they still won't like you. Maybe if you actually do something for them, complete a quest maybe, then you might bring them around to neutral. If you hit the right note too, that hostile NPC will be neutral temporarily (and later if you realise you've used their weakness). I quite like this setup because you can then, as a DM, track long-term attitudes without worrying about every interaction. I think it also provides the opportunity to distinguish nicely between bluffing, persuading and being diplomatic. If you bluff, and later this becomes apparent, that'll be a black mark against you and the NPC will slip down the scale (a long-term change scale would be nice in these rules, even if it's just 3 ticks and you change). If you are diplomatic, and you fulfill a promise, that'll be a white mark and the NPC will move up the scale. If you don't care to lie or promise something in return, you just want to be charming, it'll have no long-term effect. [/QUOTE]
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