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L&L: Exploration and Interaction
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<blockquote data-quote="Argyle King" data-source="post: 6134477" data-attributes="member: 58416"><p>I feel kind of "meh." The ideas sound like good ideas when I first glance over them. However, when I think about them more, it seems as though there are a lot of rules for not very many results. Though, I'm not necessarily saying there are too many rules. It just seems as though the default rule set is a lot of detail which gets rewarded with a lot of abstraction, and something about that comes across as strange. As with everything, I'd need to see how it works in actual play. </p><p></p><p>I see the merit of keywords. That did help a lot of parts of 4E function more smoothly. However, it also had a tendency to make things seem somewhat binary, so there is potential good and potential bad there. The interaction rules sound a lot like skill challenges, but without calling them that. I'm still not quite sold on the exploration rules; while they don't sound bad, something about them just doesn't quite gel for me yet.</p><p></p><p></p><p>edit: I see the merit of keywords, and similar concepts work well in other games I play. That being said, it comes across as feeling somewhat like a ccg. I'm undecided on if I feel that is good or bad.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6134477, member: 58416"] I feel kind of "meh." The ideas sound like good ideas when I first glance over them. However, when I think about them more, it seems as though there are a lot of rules for not very many results. Though, I'm not necessarily saying there are too many rules. It just seems as though the default rule set is a lot of detail which gets rewarded with a lot of abstraction, and something about that comes across as strange. As with everything, I'd need to see how it works in actual play. I see the merit of keywords. That did help a lot of parts of 4E function more smoothly. However, it also had a tendency to make things seem somewhat binary, so there is potential good and potential bad there. The interaction rules sound a lot like skill challenges, but without calling them that. I'm still not quite sold on the exploration rules; while they don't sound bad, something about them just doesn't quite gel for me yet. edit: I see the merit of keywords, and similar concepts work well in other games I play. That being said, it comes across as feeling somewhat like a ccg. I'm undecided on if I feel that is good or bad. [/QUOTE]
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