Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L for 5/12
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6299295" data-attributes="member: 1465"><p>I think <em>attunement</em> is purposefully open-ended, so that each DM can dial its importance in each campaign.</p><p></p><p>What is going to happen if the DMG details the consequences or drawbacks? As usual, players will assume they are default, and go out seeking for a Holy Avenger knowing all about it, expecting it works as written, and protesting when it doesn't.</p><p></p><p>Perhaps the DMG will provide some examples or random tables. But the "placeholder" idea is not bad. If the DMG doesn't tell it, then <em>only the DM knows it</em>. And that's exactly what helps you make the Bard's Lore important, because <em>Identify</em> will tell the players about the magic item's bonuses, but not about all the additional stuff.</p><p></p><p>(EDIT: ack... I misread the L&L part about this... it seems Identify will tell you everything by default)</p><p></p><p>IIRC in the playtest, attunement wasn't actually that much of a thing. It probably required you just a short rest to attune, or anyway an amount of time that only prevents you to switch items in combat. And only a very few items actually required attunement. But an interested DM can switch on the attunement requirement to all magic items but potions and scrolls, and suddenly the whole fantasy setting has a very different flavor than one were only the rare occasional item needs attunement.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6299295, member: 1465"] I think [I]attunement[/I] is purposefully open-ended, so that each DM can dial its importance in each campaign. What is going to happen if the DMG details the consequences or drawbacks? As usual, players will assume they are default, and go out seeking for a Holy Avenger knowing all about it, expecting it works as written, and protesting when it doesn't. Perhaps the DMG will provide some examples or random tables. But the "placeholder" idea is not bad. If the DMG doesn't tell it, then [I]only the DM knows it[/I]. And that's exactly what helps you make the Bard's Lore important, because [I]Identify[/I] will tell the players about the magic item's bonuses, but not about all the additional stuff. (EDIT: ack... I misread the L&L part about this... it seems Identify will tell you everything by default) IIRC in the playtest, attunement wasn't actually that much of a thing. It probably required you just a short rest to attune, or anyway an amount of time that only prevents you to switch items in combat. And only a very few items actually required attunement. But an interested DM can switch on the attunement requirement to all magic items but potions and scrolls, and suddenly the whole fantasy setting has a very different flavor than one were only the rare occasional item needs attunement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L for 5/12
Top