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<blockquote data-quote="an_idol_mind" data-source="post: 6299770" data-attributes="member: 43749"><p>Honestly, the whole attunement things strikes me just as the equivalent of more magic items having an Ego score.</p><p></p><p></p><p></p><p>I'm pretty sure that's been in the game for a while, actually. I remember the basic box I started with in the 90s saying that you could identify items by trying them on and figure out what potions did by sipping them. The benefit of getting it identified first was that you could tell if the item was cursed or if the potion was poisoned.</p><p></p><p>I've played with that rule for years, yet my players still usually choose to hold off trying magic items before they've inspected them first. I rarely give out cursed items, but I guess there's always the fear that this time will be one of those instances.</p></blockquote><p></p>
[QUOTE="an_idol_mind, post: 6299770, member: 43749"] Honestly, the whole attunement things strikes me just as the equivalent of more magic items having an Ego score. I'm pretty sure that's been in the game for a while, actually. I remember the basic box I started with in the 90s saying that you could identify items by trying them on and figure out what potions did by sipping them. The benefit of getting it identified first was that you could tell if the item was cursed or if the potion was poisoned. I've played with that rule for years, yet my players still usually choose to hold off trying magic items before they've inspected them first. I rarely give out cursed items, but I guess there's always the fear that this time will be one of those instances. [/QUOTE]
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