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<blockquote data-quote="Majoru Oakheart" data-source="post: 6301370" data-attributes="member: 5143"><p>I'm really glad it doesn't work this way. I, as a DM, would not know half of that information when the PCs cast it. I would be running Return to the Temple of Elemental Evil or something and they'd find a chest behind a secret passage that contained a +1 sword and I'd be "I don't know who owned it or what its purpose is...does it matter? Its purpose is to kill people, it was owned by some nameless adventurer last who isn't important. Neither is it important to the game in any form to know who crafted it or what it's made of. It's a +1 sword. You found it in a chest. You are likely to pick it up and start killing monsters with it."</p><p></p><p>It's just way too much work for me to come up with all that stuff when it won't factor into the game at all. I MIGHT care a little bit if magic items are super rare and the PCs find 1 or 2 in the entire adventure and therefore I can spent real time and effort coming up with a description...or at least the adventure can "waste" space explaining a magic item in detail so that I have the answers to those questions. Still, I think colourful descriptions of the item are interesting...but aren't useful. So I wouldn't like to have a spell that told you ONLY the colourful things about an item with one casting.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6301370, member: 5143"] I'm really glad it doesn't work this way. I, as a DM, would not know half of that information when the PCs cast it. I would be running Return to the Temple of Elemental Evil or something and they'd find a chest behind a secret passage that contained a +1 sword and I'd be "I don't know who owned it or what its purpose is...does it matter? Its purpose is to kill people, it was owned by some nameless adventurer last who isn't important. Neither is it important to the game in any form to know who crafted it or what it's made of. It's a +1 sword. You found it in a chest. You are likely to pick it up and start killing monsters with it." It's just way too much work for me to come up with all that stuff when it won't factor into the game at all. I MIGHT care a little bit if magic items are super rare and the PCs find 1 or 2 in the entire adventure and therefore I can spent real time and effort coming up with a description...or at least the adventure can "waste" space explaining a magic item in detail so that I have the answers to those questions. Still, I think colourful descriptions of the item are interesting...but aren't useful. So I wouldn't like to have a spell that told you ONLY the colourful things about an item with one casting. [/QUOTE]
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