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<blockquote data-quote="Ruin Explorer" data-source="post: 6329101" data-attributes="member: 18"><p>"Your understanding", eh? No, that's not a common feeling at all, that I've seen. Do you understand that they were also encounter-building <em>guidelines</em> in 4E, too?</p><p></p><p>So, no, it isn't a "semantics thing". It has nothing to do with "guidelines". That is a semantics thing, but it's your semantics thing, not that of "4E fans".</p><p></p><p>It has to do with different approaches.</p><p></p><p>4E focused on building encounters which used monsters in a variety of different roles, and had different categories of monsters that acted in different ways (minion through solo), with a total XP budget. So if you wanted to, you could follow the guidelines and create encounters which were very reliably. You could also recalibrate them for different parties. For example - no Controller in the PC party? Probably go light on Minions and Swarms.</p><p></p><p>The result was that you had a very tight and reliable encounter-building system. You could tell what the likely result would be - wanted an encounter to be Hard? It would be Hard, etc.</p><p></p><p>5E has a looser system - no roles, no specific categories (though I think "Legendaries" will be like Solos iirc), just "You must be this tall" CR and a total XP budget.</p><p></p><p>I dunno if 4E's was better, but the difference isn't "semantics".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6329101, member: 18"] "Your understanding", eh? No, that's not a common feeling at all, that I've seen. Do you understand that they were also encounter-building [I]guidelines[/I] in 4E, too? So, no, it isn't a "semantics thing". It has nothing to do with "guidelines". That is a semantics thing, but it's your semantics thing, not that of "4E fans". It has to do with different approaches. 4E focused on building encounters which used monsters in a variety of different roles, and had different categories of monsters that acted in different ways (minion through solo), with a total XP budget. So if you wanted to, you could follow the guidelines and create encounters which were very reliably. You could also recalibrate them for different parties. For example - no Controller in the PC party? Probably go light on Minions and Swarms. The result was that you had a very tight and reliable encounter-building system. You could tell what the likely result would be - wanted an encounter to be Hard? It would be Hard, etc. 5E has a looser system - no roles, no specific categories (though I think "Legendaries" will be like Solos iirc), just "You must be this tall" CR and a total XP budget. I dunno if 4E's was better, but the difference isn't "semantics". [/QUOTE]
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