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<blockquote data-quote="Blackbrrd" data-source="post: 6330001" data-attributes="member: 63962"><p>The reason I liked the thought about just throwing 30 kobolds into a dungeon complex and letting the PC's handle it is that they get to create their own encounters. Let's say they scout it, find that there is a lot of kobolds and makes a plan to just fight some of the kobolds at a time. I think that's a much more interesting approach to play than to just let the players first run into two moderate encounters, and at worst a hard encounter. If you never "plan" for anything worse than a hard encounter, there is little reason for the PC's to ever do anything but to stand and fight. I think it's really interesting when the PC's start shaving off bits of my "encounter" through various means, until they have a bite side portion.</p><p></p><p>Btw, I am not saying you are doing it wrong, not by any means, I have done something similar a lot, but I the encounters I remember best are the ones that aren't "fair". When I don't make encounters "fair", I do my best to get the PC's to understand the situation. It's no fun if they just blunder into a huge encounter and die. It's much more fun when they think of some funny/weird plan to get an encounter they can handle.</p><p></p><p>For instance, when the party wanted to get attack a dragon and take it's stuff, but at the opposite side of the small valley, there was a hideout for some bad-ass tribe of monsters. They wanted to just fight the dragon. The plan they hatched was for the druid to shape shift into a reindeer, run past the dragon, let it hunt him to a place where the rest of the PC's waited in ambush.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6330001, member: 63962"] The reason I liked the thought about just throwing 30 kobolds into a dungeon complex and letting the PC's handle it is that they get to create their own encounters. Let's say they scout it, find that there is a lot of kobolds and makes a plan to just fight some of the kobolds at a time. I think that's a much more interesting approach to play than to just let the players first run into two moderate encounters, and at worst a hard encounter. If you never "plan" for anything worse than a hard encounter, there is little reason for the PC's to ever do anything but to stand and fight. I think it's really interesting when the PC's start shaving off bits of my "encounter" through various means, until they have a bite side portion. Btw, I am not saying you are doing it wrong, not by any means, I have done something similar a lot, but I the encounters I remember best are the ones that aren't "fair". When I don't make encounters "fair", I do my best to get the PC's to understand the situation. It's no fun if they just blunder into a huge encounter and die. It's much more fun when they think of some funny/weird plan to get an encounter they can handle. For instance, when the party wanted to get attack a dragon and take it's stuff, but at the opposite side of the small valley, there was a hideout for some bad-ass tribe of monsters. They wanted to just fight the dragon. The plan they hatched was for the druid to shape shift into a reindeer, run past the dragon, let it hunt him to a place where the rest of the PC's waited in ambush. [/QUOTE]
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