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L&L for November 18
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<blockquote data-quote="dbm" data-source="post: 6220819" data-attributes="member: 8014"><p>It is unapologetically gamist in 13th Age, though they suggest the GM puts narrative fluff around a 'full rest' happening. They do acknowledge that it might be a step too far for some groups and say that, if you are happy with daily rest then manage them the same way in 13th Age. </p><p></p><p>If you think back to earlier editions of D&D, it took <em>hours</em> to re-learn all your spells. To the point where it would take <em>days</em> at a high level. Use this as a house rule and suddenly spell casters can only rest when in really safe environments, generally between 'adventures'. </p><p></p><p>For a half-way house, maybe allow a spell caster to refresh their existing spell selection more quickly, but keep the longer time for changing their selection? So you can 'load for combat' at the start of an adventure and keep that configuration quite easily, but switching to an 'infiltrate' selection of spells takes significant time and is not something to be done on a whim in the middle of an adventure.</p></blockquote><p></p>
[QUOTE="dbm, post: 6220819, member: 8014"] It is unapologetically gamist in 13th Age, though they suggest the GM puts narrative fluff around a 'full rest' happening. They do acknowledge that it might be a step too far for some groups and say that, if you are happy with daily rest then manage them the same way in 13th Age. If you think back to earlier editions of D&D, it took [i]hours[/i] to re-learn all your spells. To the point where it would take [i]days[/i] at a high level. Use this as a house rule and suddenly spell casters can only rest when in really safe environments, generally between 'adventures'. For a half-way house, maybe allow a spell caster to refresh their existing spell selection more quickly, but keep the longer time for changing their selection? So you can 'load for combat' at the start of an adventure and keep that configuration quite easily, but switching to an 'infiltrate' selection of spells takes significant time and is not something to be done on a whim in the middle of an adventure. [/QUOTE]
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