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*Dungeons & Dragons
L&L for November 18
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<blockquote data-quote="I'm A Banana" data-source="post: 6220858" data-attributes="member: 2067"><p>I'm into this. The ranking makes enough sense to me (though I'd almost rather have backgrounds trump spells! But ah, well). </p><p></p><p>The bit about <em>Invisibility</em> instantly made me think of the spell-using assassins and illusionists I've seen as a counter-point, but then I was like, "Wait, these guys should probably have class features from being "Illusionists" that make them better at using Invisibility, to bring them on par with the Theif!", and so I'm pretty happy with the modularity there! </p><p></p><p></p><p></p><p>It's easier than you might think, especially if you take 4e maths as a starting point. In that case, a monster party has an expected damage output in each round, and stopping that output has a value in terms of HP. A Solid Fog that stops all enemies from attacking for a round is akin to a party avoiding X attacks, or "healing" X damage.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6220858, member: 2067"] I'm into this. The ranking makes enough sense to me (though I'd almost rather have backgrounds trump spells! But ah, well). The bit about [I]Invisibility[/I] instantly made me think of the spell-using assassins and illusionists I've seen as a counter-point, but then I was like, "Wait, these guys should probably have class features from being "Illusionists" that make them better at using Invisibility, to bring them on par with the Theif!", and so I'm pretty happy with the modularity there! It's easier than you might think, especially if you take 4e maths as a starting point. In that case, a monster party has an expected damage output in each round, and stopping that output has a value in terms of HP. A Solid Fog that stops all enemies from attacking for a round is akin to a party avoiding X attacks, or "healing" X damage. [/QUOTE]
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