Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L for November 18
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ccooke" data-source="post: 6222687" data-attributes="member: 6695890"><p>The thing is, there's a difference between "Stealth" the design space (not being noticed, hiding, sneaking, ambushing, etc) and "Stealth" the skill. The L&L article is talking about design space over granular concepts. Think about all the ways that the Stealth design space can be addressed in the rules - off the top of my head, there are:</p><p></p><p>* How well you can hide</p><p>* When you can hide</p><p>* How you can be concealed</p><p>* What you can do if you aren't seen</p><p></p><p>The Stealth skill only deals with the first option, while the L&L article is talking about balancing the way all the different choices fit together. </p><p></p><p>So for instance, Halflings can hide when they're behind someone larger than they are. That makes them better at Stealth. Wood elves can hide if they're lightly obscured by natural stuff. Neither of these abilities are a bonus to the Stealth skill, but they're both balancable things in the Stealth design space.</p><p></p><p>The Rogue class gives you the ability to be proficient in the Stealth skill, to get a +5 bonus to Stealth at level 1 (via your choice in Expertise). It gives you things you can do with it (synergy with Sneak Attack) and the Cunning Action, which means you can hide more often. Both of the rogue subclasses give you abilities in the Stealth design space, although neither gives a flat bonus to the skill.</p><p></p><p>The Invisibility spell means you're always concealed. *If* you prepared it *and* you cast it in time *and* you don't move after casting it, it means you can be Stealthy without even making a Stealth skill check at all. If you move, you'll still need a check but unless things are quiet it will probably be an easy one. It's a good effect, but a lot less than the Stealth benefits a rogue gets at level 1. </p><p></p><p>Now, if the spellcaster takes a background with proficiency in the Stealth skill, that'll help. Adding the Mobile feat might help give you things to take advantage of being Stealthy (getting in and out of combat to hide again, for instance). The Hunter's Veil spell would be useful, too, along with Silence. Add all of that and you are probably better at being Stealthy than a level 1 Rogue.. Although you still don't have things like Sneak attack, and you've spent a lot more than a single class level to get it.</p><p></p><p>(And I managed to get through all that without saying anything about Not Being Seen... <a href="https://www.youtube.com/watch?v=ltmMJntSfQI" target="_blank">https://www.youtube.com/watch?v=ltmMJntSfQI</a> )</p></blockquote><p></p>
[QUOTE="ccooke, post: 6222687, member: 6695890"] The thing is, there's a difference between "Stealth" the design space (not being noticed, hiding, sneaking, ambushing, etc) and "Stealth" the skill. The L&L article is talking about design space over granular concepts. Think about all the ways that the Stealth design space can be addressed in the rules - off the top of my head, there are: * How well you can hide * When you can hide * How you can be concealed * What you can do if you aren't seen The Stealth skill only deals with the first option, while the L&L article is talking about balancing the way all the different choices fit together. So for instance, Halflings can hide when they're behind someone larger than they are. That makes them better at Stealth. Wood elves can hide if they're lightly obscured by natural stuff. Neither of these abilities are a bonus to the Stealth skill, but they're both balancable things in the Stealth design space. The Rogue class gives you the ability to be proficient in the Stealth skill, to get a +5 bonus to Stealth at level 1 (via your choice in Expertise). It gives you things you can do with it (synergy with Sneak Attack) and the Cunning Action, which means you can hide more often. Both of the rogue subclasses give you abilities in the Stealth design space, although neither gives a flat bonus to the skill. The Invisibility spell means you're always concealed. *If* you prepared it *and* you cast it in time *and* you don't move after casting it, it means you can be Stealthy without even making a Stealth skill check at all. If you move, you'll still need a check but unless things are quiet it will probably be an easy one. It's a good effect, but a lot less than the Stealth benefits a rogue gets at level 1. Now, if the spellcaster takes a background with proficiency in the Stealth skill, that'll help. Adding the Mobile feat might help give you things to take advantage of being Stealthy (getting in and out of combat to hide again, for instance). The Hunter's Veil spell would be useful, too, along with Silence. Add all of that and you are probably better at being Stealthy than a level 1 Rogue.. Although you still don't have things like Sneak attack, and you've spent a lot more than a single class level to get it. (And I managed to get through all that without saying anything about Not Being Seen... [url]https://www.youtube.com/watch?v=ltmMJntSfQI[/url] ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L for November 18
Top