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*Dungeons & Dragons
L&L for November 18
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<blockquote data-quote="jmucchiello" data-source="post: 6224470" data-attributes="member: 813"><p>The mechanics of 1e/2e/3e invisiblity spell vs improved invisibility spell had differences in duration and whether the spell would dispel after an attack. Those differences however did not affect the game mechanics of "being invisibile". And in 3e those mechanics applied to all invisibility because "not being seen" has only one game mechanic. All the differences you are talking about above have nothing to do with the 50% miss chance and -4 to attack bonus. The differences you are discussing are the flavor of the invisibility. I never said the flavor had to be uniform. I said the mechanics had to be uniform.</p><p></p><p>I suspect we will not agree.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 6224470, member: 813"] The mechanics of 1e/2e/3e invisiblity spell vs improved invisibility spell had differences in duration and whether the spell would dispel after an attack. Those differences however did not affect the game mechanics of "being invisibile". And in 3e those mechanics applied to all invisibility because "not being seen" has only one game mechanic. All the differences you are talking about above have nothing to do with the 50% miss chance and -4 to attack bonus. The differences you are discussing are the flavor of the invisibility. I never said the flavor had to be uniform. I said the mechanics had to be uniform. I suspect we will not agree. [/QUOTE]
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