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L&L for November 24th
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<blockquote data-quote="Sage Genesis" data-source="post: 6224901" data-attributes="member: 6706099"><p>He doesn't say that, though? He says it's a shifty or slippery goal, but not impossible to achieve. Agreed that his examples are bad.</p><p></p><p></p><p></p><p>To me, the change in saving throws is less elegant than it was in 4e. Although Next's method might be slightly easier to calculate on your sheet I find it more cumbersome at the actual table. The acting party has to declare the action and then hand the resolution back to his target(s), who all have to make rolls and calculations, before handing the turn back to the acting party. In 4e the acting party can declare and roll all at once, which is quicker. Not by hours or anything, but to me it's noticeably easier to make the acting party roll the d20.</p><p></p><p>I also find it hard to tell exactly when something has to be an Intelligence save, a Wisdom save, or a Charisma save. Or maybe it has to be an ability check instead of a save (a relevant difference if somebody has, say, a Ring or Protection or the like)? I fail to see how this is more elegant than Will.</p><p></p><p>And really, were there that many people who couldn't figure out how to calculate saves/defenses before? You could easily streamline 4e's defenses down to "10 + either of this ability score + half level". This is really not that big of a stumbling block.</p><p></p><p>Finally, I really don't see how advantage could've come from 4e action points. Few people I know spammed the same power twice with an action point. Given that the better powers are encounters or dailies, this is even kind of hard to do. Advantage is really just a re-roll in disguise, action points allow you to set up a combo with your own powers. They're really not the same thing.</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6224901, member: 6706099"] He doesn't say that, though? He says it's a shifty or slippery goal, but not impossible to achieve. Agreed that his examples are bad. To me, the change in saving throws is less elegant than it was in 4e. Although Next's method might be slightly easier to calculate on your sheet I find it more cumbersome at the actual table. The acting party has to declare the action and then hand the resolution back to his target(s), who all have to make rolls and calculations, before handing the turn back to the acting party. In 4e the acting party can declare and roll all at once, which is quicker. Not by hours or anything, but to me it's noticeably easier to make the acting party roll the d20. I also find it hard to tell exactly when something has to be an Intelligence save, a Wisdom save, or a Charisma save. Or maybe it has to be an ability check instead of a save (a relevant difference if somebody has, say, a Ring or Protection or the like)? I fail to see how this is more elegant than Will. And really, were there that many people who couldn't figure out how to calculate saves/defenses before? You could easily streamline 4e's defenses down to "10 + either of this ability score + half level". This is really not that big of a stumbling block. Finally, I really don't see how advantage could've come from 4e action points. Few people I know spammed the same power twice with an action point. Given that the better powers are encounters or dailies, this is even kind of hard to do. Advantage is really just a re-roll in disguise, action points allow you to set up a combo with your own powers. They're really not the same thing. [/QUOTE]
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