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<blockquote data-quote="DEFCON 1" data-source="post: 6225032" data-attributes="member: 7006"><p>Agreed. Which is why all the suggestions of "Well, if you're gonna remove X, why not remove Y, Z, A, & B while you're at it?" are kind of silly. You can remove anything and everything to make it "simpler" or "more comprehensible" or by some definitions "more elegant"... but at some point you end up losing the fun part of the actual <em>game</em>.</p><p></p><p>The rolling of the dice to generate random results is part of the game. In many ways, it's almost the most important part. So the developer's job is to create the methodology of that which produces not only interesting results, but whose very process is engaging for the players to visualize, do, and describe. That's why "dice pools" became en vogue years ago... because rolling lots of dice all at once and then sorting amongst the good and bad ones added to the enjoyment of the process for many players (who up to that point were probably only rolling one or two dice at a time at most in other RPGs.)</p><p></p><p>So no... just because you remove X to make things "elegant" does not ipso facto mean that then removing Y, Z, A & B will make things "more elegant". You can and do reach a point of diminishing returns. And thus it's up to the developers to figure out where that point is and not cross it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6225032, member: 7006"] Agreed. Which is why all the suggestions of "Well, if you're gonna remove X, why not remove Y, Z, A, & B while you're at it?" are kind of silly. You can remove anything and everything to make it "simpler" or "more comprehensible" or by some definitions "more elegant"... but at some point you end up losing the fun part of the actual [I]game[/I]. The rolling of the dice to generate random results is part of the game. In many ways, it's almost the most important part. So the developer's job is to create the methodology of that which produces not only interesting results, but whose very process is engaging for the players to visualize, do, and describe. That's why "dice pools" became en vogue years ago... because rolling lots of dice all at once and then sorting amongst the good and bad ones added to the enjoyment of the process for many players (who up to that point were probably only rolling one or two dice at a time at most in other RPGs.) So no... just because you remove X to make things "elegant" does not ipso facto mean that then removing Y, Z, A & B will make things "more elegant". You can and do reach a point of diminishing returns. And thus it's up to the developers to figure out where that point is and not cross it. [/QUOTE]
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