Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L for November 24th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6225293" data-attributes="member: 17077"><p>True, but there are a few things to keep in mind. First, people get proficiency bonuses to certain saving throws now. Their odds of resisting are much higher for those saves. Also, spells aren't nearly as deadly as they used to be. There is a notable lack of save-or-die spells in Next, and most debilitating effects let the defender save again on each round to break free of the effect. It's not like 3e and before where one failed save would often mean you lose.</p><p></p><p>[Edit] To be honest, I would prefer that they just get rid of the proficiency bonus on saving throws and save DCs entirely. Then everyone would be on even footing, based on their respective ability scores, and there wouldn't be this whole arms race with escalating DCs vs save bonuses. Spellcasters have a wide enough variety of spells that they can target pretty much any save they want, so having proficiency in one or two out of the six abilities isn't very helpful. It just creates an increasingly widening gap between one's good and poor saves for casters to exploit. And I say this as someone who loves playing casters.</p><p></p><p></p><p></p><p>I agree with you here. The tiny +5 (at most) modifier you can get from your abilities has a very small impact compared to the d20, making the game very swingy. Even with the attributes of an Olympic athlete, one can easily fail at routine tasks in this system. It's a problem I've been bringing up since the playtest's beginnings. The +6 (maximum) from skills helps, but not nearly enough. This is why they had to do the Band-Aid fix of giving rogues an additional +5, because nobody likes failing so very often at things that rogues should be good at. Unfortunately, that only helps rogues. Everyone else is out of luck. Hopefully, they'll take a serious look at the math now that the public playtest is over and fix it before the game is released. Why they didn't work this out from the very beginning, I don't know.</p><p></p><p></p><p></p><p>They did adjust. They didn't just delete saving throws, the made them part of abilities. That's an adjustment.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6225293, member: 17077"] True, but there are a few things to keep in mind. First, people get proficiency bonuses to certain saving throws now. Their odds of resisting are much higher for those saves. Also, spells aren't nearly as deadly as they used to be. There is a notable lack of save-or-die spells in Next, and most debilitating effects let the defender save again on each round to break free of the effect. It's not like 3e and before where one failed save would often mean you lose. [Edit] To be honest, I would prefer that they just get rid of the proficiency bonus on saving throws and save DCs entirely. Then everyone would be on even footing, based on their respective ability scores, and there wouldn't be this whole arms race with escalating DCs vs save bonuses. Spellcasters have a wide enough variety of spells that they can target pretty much any save they want, so having proficiency in one or two out of the six abilities isn't very helpful. It just creates an increasingly widening gap between one's good and poor saves for casters to exploit. And I say this as someone who loves playing casters. I agree with you here. The tiny +5 (at most) modifier you can get from your abilities has a very small impact compared to the d20, making the game very swingy. Even with the attributes of an Olympic athlete, one can easily fail at routine tasks in this system. It's a problem I've been bringing up since the playtest's beginnings. The +6 (maximum) from skills helps, but not nearly enough. This is why they had to do the Band-Aid fix of giving rogues an additional +5, because nobody likes failing so very often at things that rogues should be good at. Unfortunately, that only helps rogues. Everyone else is out of luck. Hopefully, they'll take a serious look at the math now that the public playtest is over and fix it before the game is released. Why they didn't work this out from the very beginning, I don't know. They did adjust. They didn't just delete saving throws, the made them part of abilities. That's an adjustment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L for November 24th
Top