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L&L: Mike Lays It All Out
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<blockquote data-quote="Evenglare" data-source="post: 6121868" data-attributes="member: 63245"><p>So I gather from this there are going to be dead levels essentially? I thought they were trying to get RID of dead levels which was the purpose of giving fighters more feats? It also raises questions of... okay, so I COULD get a +1 which may do nothing since it's an odd number OR I could have this nifty feat that allows me to do things. It seems to me they SHOULD balance feats towards a +1/2 since half the time a +1 wont actually accomplish anything. This is further compounded by rolled characters where ability scores may be odd so the +1 you get could raise up to 6 stats, or if the stats are even you could theoretically pump +1 into 6 ability scores and quite literally see no change in character power at all.</p><p></p><p></p><p>You answered this for me it seems. I have a problem with the fact the feats are either going to be underpowered, giving the player who takes these feats a disadvantage. A feat that is on par with +1 abilities makes me wonder if I were playing a character would I rather be proficient with my class by raising attributes, or do many things that im mediocre at. If they make feats BETTER than a +1 ability score... well do I really have to point out the obvious.... it makes a character who would take the +1 worse off than a character who didnt.</p><p></p><p> As it seems they are balancing the classes towards giving the characters +1 then it is built into the system to account for this, which would make my middle scenario more worrisome. I'm not saying they can't do it, but it seems very easy that this will slip up in higher levels where characters are balanced to have +X but they won't have anywhere near that because they kept taking feats which would have lagged their innate ability score growth. Not to mention the fact that there is almost certainly no way to truly balance a system of feats that are subjective to a very hard mathematic term of +1. </p><p></p><p></p><p>So essentially f you pick a class with few feats then you are not going to be able to master that prestige class in the way that a class with MORE feats could. Thats extremely disappointing and a turn off.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6121868, member: 63245"] So I gather from this there are going to be dead levels essentially? I thought they were trying to get RID of dead levels which was the purpose of giving fighters more feats? It also raises questions of... okay, so I COULD get a +1 which may do nothing since it's an odd number OR I could have this nifty feat that allows me to do things. It seems to me they SHOULD balance feats towards a +1/2 since half the time a +1 wont actually accomplish anything. This is further compounded by rolled characters where ability scores may be odd so the +1 you get could raise up to 6 stats, or if the stats are even you could theoretically pump +1 into 6 ability scores and quite literally see no change in character power at all. You answered this for me it seems. I have a problem with the fact the feats are either going to be underpowered, giving the player who takes these feats a disadvantage. A feat that is on par with +1 abilities makes me wonder if I were playing a character would I rather be proficient with my class by raising attributes, or do many things that im mediocre at. If they make feats BETTER than a +1 ability score... well do I really have to point out the obvious.... it makes a character who would take the +1 worse off than a character who didnt. As it seems they are balancing the classes towards giving the characters +1 then it is built into the system to account for this, which would make my middle scenario more worrisome. I'm not saying they can't do it, but it seems very easy that this will slip up in higher levels where characters are balanced to have +X but they won't have anywhere near that because they kept taking feats which would have lagged their innate ability score growth. Not to mention the fact that there is almost certainly no way to truly balance a system of feats that are subjective to a very hard mathematic term of +1. So essentially f you pick a class with few feats then you are not going to be able to master that prestige class in the way that a class with MORE feats could. Thats extremely disappointing and a turn off. [/QUOTE]
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