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L&L: Mike Lays It All Out
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<blockquote data-quote="Li Shenron" data-source="post: 6122001" data-attributes="member: 1465"><p>I don't personally have <strong>any</strong> problem with even-numbered ability scores giving little benefits (they do give benefits, just most of them aren't numerical but only a few marginal cases are).</p><p></p><p>I see them from a different perspective: </p><p></p><p>- if every time you increase an ability score you get a flat +1 you can be pretty sure that most players will tend to always increase the same one primary ability score until max; like it is now, players are encouraged to look for other abilities to boost or just look at feats for something more interesting</p><p></p><p>- the benefits of ability score increase are on average actually pretty large... feats are getting larger to be on par, but still that +1 is going to be applied to potentially so many things that I'm ok if you get it once but I don't think it's unfair if next bump is going to cost you twice as much </p><p></p><p>- I am also fine with the fact that if you really want your primary score to hit the ceiling, you have to take it slow and sacrifice the proverbial egg today for the chicken tomorrow</p><p></p><p>All these are just my personal feelings based on being frankly quite tired by players obsessed by always having the highest ability scores possible.</p><p></p><p></p><p></p><p>It's a little bit like choosing between attending martial arts classes or going to the gym.</p><p></p><p>Fighter A studies one fighting technique more carefully and dedicatedly, and gains a special ability (feat).</p><p></p><p>Fighter B just trains a little bit of everything without being selective, and gains a spread benefit (Str boost).</p><p></p><p>It actually even resonates well between the dedicated/casual player and dedicated/casual character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6122001, member: 1465"] I don't personally have [B]any[/B] problem with even-numbered ability scores giving little benefits (they do give benefits, just most of them aren't numerical but only a few marginal cases are). I see them from a different perspective: - if every time you increase an ability score you get a flat +1 you can be pretty sure that most players will tend to always increase the same one primary ability score until max; like it is now, players are encouraged to look for other abilities to boost or just look at feats for something more interesting - the benefits of ability score increase are on average actually pretty large... feats are getting larger to be on par, but still that +1 is going to be applied to potentially so many things that I'm ok if you get it once but I don't think it's unfair if next bump is going to cost you twice as much - I am also fine with the fact that if you really want your primary score to hit the ceiling, you have to take it slow and sacrifice the proverbial egg today for the chicken tomorrow All these are just my personal feelings based on being frankly quite tired by players obsessed by always having the highest ability scores possible. It's a little bit like choosing between attending martial arts classes or going to the gym. Fighter A studies one fighting technique more carefully and dedicatedly, and gains a special ability (feat). Fighter B just trains a little bit of everything without being selective, and gains a spread benefit (Str boost). It actually even resonates well between the dedicated/casual player and dedicated/casual character :) [/QUOTE]
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