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L&L: Mike Lays It All Out
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<blockquote data-quote="Szatany" data-source="post: 6122168" data-attributes="member: 21178"><p>This is my take on it:</p><p></p><p>Elemental Archery</p><p>Prerequisites: proficiency with bow, ability to cast spells</p><p>Every arrow you nock and let fly becomes magical, gaining one property of your choice:</p><p>* Fire: All damage the arrow deals is fire damage. In addition, on its next turn the target takes 2d6 fire damage (Dex save for half)</p><p>* Frost: All damage the arrow deals is frost damage. In addition, on its next turn the target is slowed. (Con negates)</p><p>* Lightning: All damage the arrow deals is lightning damage. In addition, the lightning jumps from the target to one random adjacent target, dealing 2d6 lightning damage. (Dex save for half)</p><p>* Seeker: Arrow seems to have mind of its own. It flies around covers and ignores concealment, including magical one.</p><p>* Deadly: Arrow scores critical hit on natural roll of 16-20.</p><p>At 11th level, you can add two properties to one arrow.</p><p></p><p>Arcane Archery</p><p>Prerequisites: proficiency with bow, ability to cast spells</p><p>You gain the following:</p><p>* You can place an area spell upon an arrow and shoot it as an action. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows you to use the bow’s range rather than the spell’s range. The arrow must be fired in the round the spell is cast, or the spell is wasted.</p><p>* Whenever you shoot an arrow, you may sacrifice a spell slot. You gain a bonus to attack roll equal to that slot's level and bonus to damage roll equal to that slot's level x5.</p><p></p><p>Hail of Arrows</p><p>Prerequisites: profiency with bow, Dex 15, level 10+</p><p>As an action, you may fire up to one arrow per your Dexterity bonus. Each target must be within 90 degree cone in front of you. Resolve each attack separately. Arrows can target same or different creatures. You don't add your Dexterity bonus to those attacks.</p><p>Once per encounter you may use this ability and retain your Dex bonus.</p></blockquote><p></p>
[QUOTE="Szatany, post: 6122168, member: 21178"] This is my take on it: Elemental Archery Prerequisites: proficiency with bow, ability to cast spells Every arrow you nock and let fly becomes magical, gaining one property of your choice: * Fire: All damage the arrow deals is fire damage. In addition, on its next turn the target takes 2d6 fire damage (Dex save for half) * Frost: All damage the arrow deals is frost damage. In addition, on its next turn the target is slowed. (Con negates) * Lightning: All damage the arrow deals is lightning damage. In addition, the lightning jumps from the target to one random adjacent target, dealing 2d6 lightning damage. (Dex save for half) * Seeker: Arrow seems to have mind of its own. It flies around covers and ignores concealment, including magical one. * Deadly: Arrow scores critical hit on natural roll of 16-20. At 11th level, you can add two properties to one arrow. Arcane Archery Prerequisites: proficiency with bow, ability to cast spells You gain the following: * You can place an area spell upon an arrow and shoot it as an action. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows you to use the bow’s range rather than the spell’s range. The arrow must be fired in the round the spell is cast, or the spell is wasted. * Whenever you shoot an arrow, you may sacrifice a spell slot. You gain a bonus to attack roll equal to that slot's level and bonus to damage roll equal to that slot's level x5. Hail of Arrows Prerequisites: profiency with bow, Dex 15, level 10+ As an action, you may fire up to one arrow per your Dexterity bonus. Each target must be within 90 degree cone in front of you. Resolve each attack separately. Arrows can target same or different creatures. You don't add your Dexterity bonus to those attacks. Once per encounter you may use this ability and retain your Dex bonus. [/QUOTE]
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