Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: Mike Lays It All Out
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blackbrrd" data-source="post: 6122384" data-attributes="member: 63962"><p>You pull a piece of rope right by the mast and when the sail is up, you tie it up. It would probably take you whopping 1 minute to figure out. The rudder on small sailing boats go the opposite way of where you point them, so 1 minute to figure that out as well. You will probably be becalmed a couple of times and have the boom(?) (long stick connected to the mast that the bootom of the sail is fastened to) hit you over the head a couple of times, but otherwise, you would get the hang of it pretty quickly.</p><p></p><p>Even bigger ships could probably be sailed by noobs, with less sail and at a snails pace and not against the wind.</p><p></p><p>Remember, sailing was something you got press-ganged into doing!</p><p></p><p></p><p>... So, my conclusion is that having skills that say: "you can't do this without the skill" is just not right. Of course you can do it! Most likely very poorly - depending on how complex it is, but you can do it. </p><p></p><p>For instance, if you had access to a smithy, you could most likely make arrow-heads, spear heads and so on, while making chain mail or swords just wouldn't be successful.</p><p></p><p>In other words, when describing the skills, I think they should mention a lot of the things you could do untrained, what you could do untrained but poorly, and what things you could do if trained. </p><p></p><p>... I think I just came up with a skill system without bonuses, to dice throws, but descriptions of what you could most likely do. Take the sailor example, you could have three levels: novice, apprentice and journeyman. A novice could row a boat ok and sail a boat poorly. Trying to run a ship would probably end up in disaster. An apprentice could row a boat well, sail it decently and run a ship poorly. A journeyman could do all those things well.</p><p></p><p>To differenciate between the apprentice and journeyman when it comes to for instance sailing a boat, you could say that the apprentice would have to roll to see how well it goes if there is any stress, while the journeyman doesn't have to roll at all.</p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 6122384, member: 63962"] You pull a piece of rope right by the mast and when the sail is up, you tie it up. It would probably take you whopping 1 minute to figure out. The rudder on small sailing boats go the opposite way of where you point them, so 1 minute to figure that out as well. You will probably be becalmed a couple of times and have the boom(?) (long stick connected to the mast that the bootom of the sail is fastened to) hit you over the head a couple of times, but otherwise, you would get the hang of it pretty quickly. Even bigger ships could probably be sailed by noobs, with less sail and at a snails pace and not against the wind. Remember, sailing was something you got press-ganged into doing! ... So, my conclusion is that having skills that say: "you can't do this without the skill" is just not right. Of course you can do it! Most likely very poorly - depending on how complex it is, but you can do it. For instance, if you had access to a smithy, you could most likely make arrow-heads, spear heads and so on, while making chain mail or swords just wouldn't be successful. In other words, when describing the skills, I think they should mention a lot of the things you could do untrained, what you could do untrained but poorly, and what things you could do if trained. ... I think I just came up with a skill system without bonuses, to dice throws, but descriptions of what you could most likely do. Take the sailor example, you could have three levels: novice, apprentice and journeyman. A novice could row a boat ok and sail a boat poorly. Trying to run a ship would probably end up in disaster. An apprentice could row a boat well, sail it decently and run a ship poorly. A journeyman could do all those things well. To differenciate between the apprentice and journeyman when it comes to for instance sailing a boat, you could say that the apprentice would have to roll to see how well it goes if there is any stress, while the journeyman doesn't have to roll at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: Mike Lays It All Out
Top