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L&L: Mike Lays It All Out
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<blockquote data-quote="zoroaster100" data-source="post: 6122485" data-attributes="member: 8538"><p>I have to try to remember that this is a playtest. It's hard not to get attached to ideas and mechanics they propose which I like, but which might be taken away or changed in the next version of the playtest packet, then put back but differently, then removed again, etc. My players and I tried the current playtest and we all enjoyed it a lot in our first session. I'll try not to get too flustered at hearing things I don't like on these blogs and will try to keep an open mind until I see and try the next playtest packet. Having said that I do prefer the idea of players choosing skills at which they are better, though I'd like for characters to be able to attempt most tasks untrained except for tasks only a trained expert could expect to ever achieve at all. So hopefully either the basic rules will provide that in one form or another, or there will be an add on for such a system that does not involve work for the DM in changing the basic assumptions in the game. I certainly don't want to spend the entire time I play with this edition adjusting DCs of monster abilities that interact with skill checks, or adjusting all the DCs in adventures, just because my players prefer to use an optional skill system.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 6122485, member: 8538"] I have to try to remember that this is a playtest. It's hard not to get attached to ideas and mechanics they propose which I like, but which might be taken away or changed in the next version of the playtest packet, then put back but differently, then removed again, etc. My players and I tried the current playtest and we all enjoyed it a lot in our first session. I'll try not to get too flustered at hearing things I don't like on these blogs and will try to keep an open mind until I see and try the next playtest packet. Having said that I do prefer the idea of players choosing skills at which they are better, though I'd like for characters to be able to attempt most tasks untrained except for tasks only a trained expert could expect to ever achieve at all. So hopefully either the basic rules will provide that in one form or another, or there will be an add on for such a system that does not involve work for the DM in changing the basic assumptions in the game. I certainly don't want to spend the entire time I play with this edition adjusting DCs of monster abilities that interact with skill checks, or adjusting all the DCs in adventures, just because my players prefer to use an optional skill system. [/QUOTE]
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