Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: Mike Lays It All Out
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6122549" data-attributes="member: 1465"><p>I thought so too, but don't be deceived by the number. </p><p></p><p>Knowledge skills really work differently from other skills. All that matters, is the <em>difference</em> between someone trained in e.g. Knowledge Arcana and the others who are untrained.</p><p></p><p>The Intelligence bonus actually gets in the way a bit, because it makes it just as easy for an Int 18 genius to know something about Arcana without having read a single book, compared to someone with +4 skill bonus.</p><p></p><p>It's not the same as jumping or climbing... If I've never climbed a tree, I can still try. Physical skills are natural.</p><p></p><p>But Knowledge/Lore skills represent already knowing something. Here there is room for a lot of debate, how did you get that lore? Did you read books, did someone tell you, did you listen to bards in tavers, is this lore just part of folklore? You can have a fantasy setting where libraries abound in every city like today's real world, or another fantasy setting where books are as rare as in historical middle ages.</p><p></p><p>Maybe we shouldn't assume or think too much, but I want to point out once again that the danger is in allowing everybody to roll for Lore checks. This issue has been acknowledged since 3.0: "An untrained Knowledge check is simply an Intelligence check. Without actual training, a character only knows common knowledge." This allowed the DM to occasionally allow some PC to try a Kn:Arcana check especially if <em>no one</em> else in the party had that skill trained, but it generally was meant so that the DM would only let the trained PC do the check... otherwise every single time every PC would try their chances. And if you have 1 trained PC and 4 untrained PCs all of them rolling, but the difference in bonus is small, it easily ends up with the "rest of the group" (together) succeeding more often than the specialist.</p><p></p><p>To me this +10 idea seems to be meant for the same purpose, i.e. to tell untrained PCs to not bother rolling, and just let the specialist take the spotlight.</p><p></p><p>If it was for me, I'd just go straight to the point and simply make all Knowledge checks "trained only", but apparently they want to keep an open door.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6122549, member: 1465"] I thought so too, but don't be deceived by the number. Knowledge skills really work differently from other skills. All that matters, is the [I]difference[/I] between someone trained in e.g. Knowledge Arcana and the others who are untrained. The Intelligence bonus actually gets in the way a bit, because it makes it just as easy for an Int 18 genius to know something about Arcana without having read a single book, compared to someone with +4 skill bonus. It's not the same as jumping or climbing... If I've never climbed a tree, I can still try. Physical skills are natural. But Knowledge/Lore skills represent already knowing something. Here there is room for a lot of debate, how did you get that lore? Did you read books, did someone tell you, did you listen to bards in tavers, is this lore just part of folklore? You can have a fantasy setting where libraries abound in every city like today's real world, or another fantasy setting where books are as rare as in historical middle ages. Maybe we shouldn't assume or think too much, but I want to point out once again that the danger is in allowing everybody to roll for Lore checks. This issue has been acknowledged since 3.0: "An untrained Knowledge check is simply an Intelligence check. Without actual training, a character only knows common knowledge." This allowed the DM to occasionally allow some PC to try a Kn:Arcana check especially if [I]no one[/I] else in the party had that skill trained, but it generally was meant so that the DM would only let the trained PC do the check... otherwise every single time every PC would try their chances. And if you have 1 trained PC and 4 untrained PCs all of them rolling, but the difference in bonus is small, it easily ends up with the "rest of the group" (together) succeeding more often than the specialist. To me this +10 idea seems to be meant for the same purpose, i.e. to tell untrained PCs to not bother rolling, and just let the specialist take the spotlight. If it was for me, I'd just go straight to the point and simply make all Knowledge checks "trained only", but apparently they want to keep an open door. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: Mike Lays It All Out
Top