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L&L: Mike Lays It All Out
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<blockquote data-quote="Argyle King" data-source="post: 6122761" data-attributes="member: 58416"><p>I'm having a hard time seeing when giving up a +1 for a feat is ever going to be worth it in a game which is so heavily tied to levels and vertical advancement of a character. I suppose if you've already maxed the stat you need for your class you could afford to dump a few without noticing. </p><p></p><p>What I'm looking at for an example are the expertise feats from 4th Edition. Even if I didn't need the feat (because I was already hitting very easily,) I still chose them anyway because taking them ramped up my effectiveness so much that I couldn't ignore them; if I didn't take them in a party where everyone else did, it was easily noticeable that they were far more effective in their roles than I was. </p><p></p><p>Also keep in mind that ability scores are (supposedly) more important in the design of Next. Breadth of options is certainly nice; I like to have options. However, I'm having a tough time seeing where in the design of Next (thus far) breadth is being given room to honestly compete with +X bonuses to one of the most important mechanical parts of a character. Admittedly, I'm not a game designer; as such, I openly accept the possibility that I cannot see something which a designer can. That being said; from my simple point of view as a player, I'm struggling to see how the pieces will fit together in a way to make all the options feel like actual options.</p><p></p><p>Gaining cool special abilities is nice, but they don't amount to much if I hurt my ability to keep pace with the rest of the game by taking them.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6122761, member: 58416"] I'm having a hard time seeing when giving up a +1 for a feat is ever going to be worth it in a game which is so heavily tied to levels and vertical advancement of a character. I suppose if you've already maxed the stat you need for your class you could afford to dump a few without noticing. What I'm looking at for an example are the expertise feats from 4th Edition. Even if I didn't need the feat (because I was already hitting very easily,) I still chose them anyway because taking them ramped up my effectiveness so much that I couldn't ignore them; if I didn't take them in a party where everyone else did, it was easily noticeable that they were far more effective in their roles than I was. Also keep in mind that ability scores are (supposedly) more important in the design of Next. Breadth of options is certainly nice; I like to have options. However, I'm having a tough time seeing where in the design of Next (thus far) breadth is being given room to honestly compete with +X bonuses to one of the most important mechanical parts of a character. Admittedly, I'm not a game designer; as such, I openly accept the possibility that I cannot see something which a designer can. That being said; from my simple point of view as a player, I'm struggling to see how the pieces will fit together in a way to make all the options feel like actual options. Gaining cool special abilities is nice, but they don't amount to much if I hurt my ability to keep pace with the rest of the game by taking them. [/QUOTE]
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