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L&L: Mike Lays It All Out
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<blockquote data-quote="Argyle King" data-source="post: 6122924" data-attributes="member: 58416"><p>I think all of those are potentially cool choices. However, it's going to highly depend upon how the math of the game works as a whole. Thus far, I'm not seeing a whole lot of the "flatter math" ideal in actual play. The math does tend to be more flat than some other editions; however, there are some aspects of the design which seem to imply that the current direction of the game will have an end result in which bonuses are still very important. With that in mind, it seems better to take as many +1s as you can get and find other ways to achieve the other things. </p><p></p><p>I also find the comments about feats strange because in the same article it is said that all of the feats need to be balanced against gaining a +1. On the other hand, it is also mentioned that higher level feats will be better than lower level feats. How can two feats of differing power level be equally balanced against the same +1? I'm aware that this is a still playtest, and the road to a finished product is still a long way off, but there's still a lot of conflicting info which doesn't seem to quite gel together. Taken at face value, it sounds to me like there will be a point at which taking the feats might be worth it, but that point may be later in the game's progression. If that does turn out to be the case, then it seems to me that the feats available before that point will often be ignored. </p><p></p><p>Personally, I probably would dump one feat for flight. Flight is simply too good to pass up. Zombie Minions? That's going to highly depend upon how the math of the game works; the two editions I'm most familiar with (3rd and 4th) don't handle ancillary characters very well. Gaining spells might be worth it seeing as how spells tend to be rather powerful in D&D.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6122924, member: 58416"] I think all of those are potentially cool choices. However, it's going to highly depend upon how the math of the game works as a whole. Thus far, I'm not seeing a whole lot of the "flatter math" ideal in actual play. The math does tend to be more flat than some other editions; however, there are some aspects of the design which seem to imply that the current direction of the game will have an end result in which bonuses are still very important. With that in mind, it seems better to take as many +1s as you can get and find other ways to achieve the other things. I also find the comments about feats strange because in the same article it is said that all of the feats need to be balanced against gaining a +1. On the other hand, it is also mentioned that higher level feats will be better than lower level feats. How can two feats of differing power level be equally balanced against the same +1? I'm aware that this is a still playtest, and the road to a finished product is still a long way off, but there's still a lot of conflicting info which doesn't seem to quite gel together. Taken at face value, it sounds to me like there will be a point at which taking the feats might be worth it, but that point may be later in the game's progression. If that does turn out to be the case, then it seems to me that the feats available before that point will often be ignored. Personally, I probably would dump one feat for flight. Flight is simply too good to pass up. Zombie Minions? That's going to highly depend upon how the math of the game works; the two editions I'm most familiar with (3rd and 4th) don't handle ancillary characters very well. Gaining spells might be worth it seeing as how spells tend to be rather powerful in D&D. [/QUOTE]
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