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L&L: Mike Lays It All Out
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<blockquote data-quote="Evenglare" data-source="post: 6122964" data-attributes="member: 63245"><p>I agree with the logic of Johnny3D3D. If you are equating feats between +1 and an ability to do something, then on a purely mathematical viewpoint it shouldnt MATTER whether you take the +1 or a Feat that allows you to do something. Of course this is an RPG and pure mathematics doesn't necessarily apply, given that condition there WILL be circumstances that feats will be more or less suited to. So inherently you will either take a feat such as fly(or whatever) that will allow for your character to be MORE or LESS powerful in certain situations than you would be in taking the +1. </p><p></p><p>The only way to have this balance out is if the feat gives you and advantage 50% of the time and a disadvantage (or not apply) 50% of the time. Of course no style of game is ever the same so it is ludicrous to think that a feat will bring an advantageous effect exactly half the time. Clearly feats can not be balanced in any meaningful way towards a mathematical standpoint of +1. Compounded with the fact that this +1 will lead to dead levels, AND feats are said to get stronger the higher you go makes for a NIGHTMARE of a theoretical equation that may not even be solvable. The only way is to have a swingy game where feats matter or they don't (as in 3.5) which leads to the inevitable fact that some feats will matter more than others leading to a system mastery mentality. OR have a game where you just do the +1 thing , and every one suffers half the time where the +1 will literally do nothing or if you roll characters you could possibly have 6 +1s do nothing, or 6 +1s causing your character to advance in every stat. (I am aware you can simply focus your +1's but that leaves dead levels every other +1)</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6122964, member: 63245"] I agree with the logic of Johnny3D3D. If you are equating feats between +1 and an ability to do something, then on a purely mathematical viewpoint it shouldnt MATTER whether you take the +1 or a Feat that allows you to do something. Of course this is an RPG and pure mathematics doesn't necessarily apply, given that condition there WILL be circumstances that feats will be more or less suited to. So inherently you will either take a feat such as fly(or whatever) that will allow for your character to be MORE or LESS powerful in certain situations than you would be in taking the +1. The only way to have this balance out is if the feat gives you and advantage 50% of the time and a disadvantage (or not apply) 50% of the time. Of course no style of game is ever the same so it is ludicrous to think that a feat will bring an advantageous effect exactly half the time. Clearly feats can not be balanced in any meaningful way towards a mathematical standpoint of +1. Compounded with the fact that this +1 will lead to dead levels, AND feats are said to get stronger the higher you go makes for a NIGHTMARE of a theoretical equation that may not even be solvable. The only way is to have a swingy game where feats matter or they don't (as in 3.5) which leads to the inevitable fact that some feats will matter more than others leading to a system mastery mentality. OR have a game where you just do the +1 thing , and every one suffers half the time where the +1 will literally do nothing or if you roll characters you could possibly have 6 +1s do nothing, or 6 +1s causing your character to advance in every stat. (I am aware you can simply focus your +1's but that leaves dead levels every other +1) [/QUOTE]
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