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L&L: Mike Lays It All Out
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<blockquote data-quote="The Myopic Sniper" data-source="post: 6123404" data-attributes="member: 55013"><p>How about doing the opposite? </p><p></p><p>Altertness</p><p>Cost: -1 Wisdom</p><p>Benefit: You cannot be surprised.</p><p></p><p>You then give each class a certain number ability "bumps". You can never have more feats than you have bumps. </p><p></p><p>But a Str 19 fighter would be able to bump up his Strength to 20 and gain this feat in the same level up. Once he gets to 20 Strength he would have to keep applying his bonuses to strength to maintain his +5 bonus if he wished to take Strength based feats. Or he could add to another ability and take a non-strength based feat. </p><p></p><p>You could simply have a rule that no one can take a feat to drop an ability below 10 if that becomes an issue. </p><p></p><p>Off the top of my head this seems to fix most of the objections I have seen raised about feats. You would only have dead bonus levels in the Basic game. But in core, every level would give you either a feat, a +1 to ability or both. It also feels more "modular" to me, even though it essentially does the same thing.</p><p></p><p>*Feel free to tear this apart. I am sure there is something I have overlooked*</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 6123404, member: 55013"] How about doing the opposite? Altertness Cost: -1 Wisdom Benefit: You cannot be surprised. You then give each class a certain number ability "bumps". You can never have more feats than you have bumps. But a Str 19 fighter would be able to bump up his Strength to 20 and gain this feat in the same level up. Once he gets to 20 Strength he would have to keep applying his bonuses to strength to maintain his +5 bonus if he wished to take Strength based feats. Or he could add to another ability and take a non-strength based feat. You could simply have a rule that no one can take a feat to drop an ability below 10 if that becomes an issue. Off the top of my head this seems to fix most of the objections I have seen raised about feats. You would only have dead bonus levels in the Basic game. But in core, every level would give you either a feat, a +1 to ability or both. It also feels more "modular" to me, even though it essentially does the same thing. *Feel free to tear this apart. I am sure there is something I have overlooked* [/QUOTE]
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