Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: Mike Lays It All Out
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ainamacar" data-source="post: 6123453" data-attributes="member: 70709"><p>Let's not put words in his mouth, or this will go to the bad place.</p><p></p><p>Here is how I think of the delayed gratification issue. If we balance feats against +1 ability score (such that they are worth +1/2 modifier) the assumption is that we can do it enough that the "graininess" of the progression averages out. There are three main considerations:</p><p>1) Do we in fact do it often enough so the graininess averages out? The answer to that is definitely maybe. Games end unexpectedly, they end when expected (but only last a few levels), or any number of other things.</p><p>2) How frequently do we sample, and thus how long does it take to trend toward the average? In the proposed system we sample the +1 every few to several levels. In most games that will be weeks of real time before any given choice averages with the next one. The time to generate a reasonably large sample (so that the balance assumption is a very good one) might be the entire campaign.</p><p>3) Should resources present real (as opposed to potential) benefits when taken. I think the answer essentially depends on the answer to #1 and #2. For D&D we might not actually take that many samples and there is a fairly long wait between samples. That means the assumptions that support balancing vs. a +1 ability score do not necessarily hold, and even if they do hold it might take a long time to achieve. If I'm spending a rare resource I shouldn't have to wait. That is why I don't think this is particularly good design for D&D. In a different game (say a point-buy based system where points accrue quickly, even a small number can be spent on something, and any waiting for something big pays off immediately upon obtaining the cost) the answer can be different.</p><p></p><p>The reaction I have to the +1 issue is about the same as I would have if the benefits of the Dodge->Mobility feat chain in 3e were like this:</p><p>Dodge: You qualify for Mobility. (But you don't get the actual bonus to AC.)</p><p>Mobility: You gain the benefits of the actual Dodge and Mobility feats.</p><p>Yes, it can get to the same place in the end, but I have to wait a couple levels, and there is no guarantee I'll ever get there.</p><p></p><p>Or, say you can vote in an election with the following choices:</p><p>1) Get 1 vote in the current election.</p><p>2) Get 2 votes in the following election, but none now.</p><p></p><p>If elections were every four years I probably wouldn't defer it, although there could be strategic exceptions. If there were an election every day I might defer, maybe even often. If it is unlikely there will be another election in my lifetime I'd definitely not do it.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 6123453, member: 70709"] Let's not put words in his mouth, or this will go to the bad place. Here is how I think of the delayed gratification issue. If we balance feats against +1 ability score (such that they are worth +1/2 modifier) the assumption is that we can do it enough that the "graininess" of the progression averages out. There are three main considerations: 1) Do we in fact do it often enough so the graininess averages out? The answer to that is definitely maybe. Games end unexpectedly, they end when expected (but only last a few levels), or any number of other things. 2) How frequently do we sample, and thus how long does it take to trend toward the average? In the proposed system we sample the +1 every few to several levels. In most games that will be weeks of real time before any given choice averages with the next one. The time to generate a reasonably large sample (so that the balance assumption is a very good one) might be the entire campaign. 3) Should resources present real (as opposed to potential) benefits when taken. I think the answer essentially depends on the answer to #1 and #2. For D&D we might not actually take that many samples and there is a fairly long wait between samples. That means the assumptions that support balancing vs. a +1 ability score do not necessarily hold, and even if they do hold it might take a long time to achieve. If I'm spending a rare resource I shouldn't have to wait. That is why I don't think this is particularly good design for D&D. In a different game (say a point-buy based system where points accrue quickly, even a small number can be spent on something, and any waiting for something big pays off immediately upon obtaining the cost) the answer can be different. The reaction I have to the +1 issue is about the same as I would have if the benefits of the Dodge->Mobility feat chain in 3e were like this: Dodge: You qualify for Mobility. (But you don't get the actual bonus to AC.) Mobility: You gain the benefits of the actual Dodge and Mobility feats. Yes, it can get to the same place in the end, but I have to wait a couple levels, and there is no guarantee I'll ever get there. Or, say you can vote in an election with the following choices: 1) Get 1 vote in the current election. 2) Get 2 votes in the following election, but none now. If elections were every four years I probably wouldn't defer it, although there could be strategic exceptions. If there were an election every day I might defer, maybe even often. If it is unlikely there will be another election in my lifetime I'd definitely not do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: Mike Lays It All Out
Top