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L&L: Mike Lays It All Out
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<blockquote data-quote="Argyle King" data-source="post: 6123729" data-attributes="member: 58416"><p>I'm not sure I agree with that assessment. I'm not saying it's wrong per se, but I believe a +1 means a lot more in a system where the range of numbers is lower. I believe that because I can look at 4E (which had flatter math than 3rd Edition) and see how good Expertise feats were. I can also look at games I play (such as GURPS) which don't have any levels at all and see that a +1 magic sword is a tremendous item to have. In the case of GURPS, there is a bell curve, so there's a point past which more +1s don't really help a whole lot; D&D uses a flat d20 roll, so that +1 is always going to improve my ability.</p><p></p><p>I'm also not sure that I've seen the "bounded accuracy" which they've mentioned. I've seen some amount of flatter math, but -for every piece of flatter math- I've also seen mechanics added which seem to bump the numbers back up. I hope the design team does succeed in making a game in which the choice between a +1 and something else is an actual choice. However, at this point in time, what I currently see doesn't translate (in my mind) to that game (where that choice is an actual choice) later down the road. The playtest is still in early stages, and a lot may (and probably should) change, so I believe at some point I will see some of the things I am not seeing now, but, at this point in time, I can only comment based upon what I currently see and where I think that is going.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6123729, member: 58416"] I'm not sure I agree with that assessment. I'm not saying it's wrong per se, but I believe a +1 means a lot more in a system where the range of numbers is lower. I believe that because I can look at 4E (which had flatter math than 3rd Edition) and see how good Expertise feats were. I can also look at games I play (such as GURPS) which don't have any levels at all and see that a +1 magic sword is a tremendous item to have. In the case of GURPS, there is a bell curve, so there's a point past which more +1s don't really help a whole lot; D&D uses a flat d20 roll, so that +1 is always going to improve my ability. I'm also not sure that I've seen the "bounded accuracy" which they've mentioned. I've seen some amount of flatter math, but -for every piece of flatter math- I've also seen mechanics added which seem to bump the numbers back up. I hope the design team does succeed in making a game in which the choice between a +1 and something else is an actual choice. However, at this point in time, what I currently see doesn't translate (in my mind) to that game (where that choice is an actual choice) later down the road. The playtest is still in early stages, and a lot may (and probably should) change, so I believe at some point I will see some of the things I am not seeing now, but, at this point in time, I can only comment based upon what I currently see and where I think that is going. [/QUOTE]
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