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L&L: Mike Lays It All Out
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<blockquote data-quote="Gorgoroth" data-source="post: 6123787" data-attributes="member: 6674889"><p><span style="color: #979797"><span style="font-family: 'Tahoma'"><em><img src="http://www.enworld.org/forum/images/Styles/Blackend/misc/quote_icon.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /> Originally Posted by <strong>DEFCON 1</strong> <a href="http://www.enworld.org/forum/showthread.php?p=6123261#post6123261" target="_blank"><img src="http://www.enworld.org/forum/images/Styles/Blackend/buttons/viewpost-right.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></em></span></span></p><p><span style="color: #979797"><span style="font-family: 'Tahoma'"><em>I think we all just need to get over the "this +1 doesn't do anything!" mentality.</em></span></span></p><p><span style="color: #979797"><span style="font-family: 'Tahoma'"><em></em></span></span></p><p><span style="color: #979797"><span style="font-family: 'Tahoma'"><em>Taking a +1 when you have an even stat isn't "getting nothing"...</em></span></span></p><p><span style="color: #979797"><span style="font-family: 'Tahoma'"><em></em></span></span></p><p><span style="color: #979797"><span style="font-family: 'Tahoma'"><em></em></span></span></p><p><span style="color: #979797"></span></p><p><span style="color: #979797">Disagree. If D&D Next is a lethal game, you cannot be guaranteed your will live long enough to ever gain any benefit (since you have a wait a few levels to gain the next +1 to get your mod bonus when you do go up to an even score). I like the odds of benefiting from a character choice to approach 1, rather than, say, 50%.</span></p><p><span style="color: #979797"></span></p><p><span style="color: #979797">I don't know what the odds are of surviving, but it's only possible to even begin to statistically balance out the trade off of this choice between a +1 and a feat if you have an absurdly high chance of not dying for three more levels. Which is a game I do not want to play. </span></p><p><span style="color: #979797"></span></p><p><span style="color: #979797">Anyway, this is all academic, they need to either a) give a +1 to two stats, or b) a +2 to one stat, or, even better, c) make each point give something immediate.</span></p><p><span style="color: #979797"></span></p><p><span style="color: #979797">For strength and dex you can easily split the damage and to-hit bonuses between even and odd scores, even = +1 more to hit, odd = +1 more to damage. Or for dex even = +1 AC, odd = +1 to hit/damage. For Strength I think the only solution is to give MORE damage, similar to 2e. I.e. an 18/00 had +3 / +6, but you could easily have +2 / +5 or some other non equal to-hit / damage values. The more I think about it, the more I realize that 2e had a far superior stat system than anything since. I'm super cereal about this, guys.</span></p><p><span style="color: #979797"></span></p><p><span style="color: #979797">System shock rolls made <em>nobody </em>want to dump Con. I want stats to simulate more stuff, better, rather than less, and worse. 2e had it right. Each point counts, after 15. We could spread that out a bit, but every point should give something. If we grant regen due to high Con, it should grant it at 21. </span></p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6123787, member: 6674889"] [COLOR=#979797][FONT=Tahoma][I][IMG]http://www.enworld.org/forum/images/Styles/Blackend/misc/quote_icon.png[/IMG] Originally Posted by [B]DEFCON 1[/B] [URL="http://www.enworld.org/forum/showthread.php?p=6123261#post6123261"][IMG]http://www.enworld.org/forum/images/Styles/Blackend/buttons/viewpost-right.png[/IMG][/URL] I think we all just need to get over the "this +1 doesn't do anything!" mentality. Taking a +1 when you have an even stat isn't "getting nothing"... [/I][/FONT] [/COLOR] [COLOR=#979797]Disagree. If D&D Next is a lethal game, you cannot be guaranteed your will live long enough to ever gain any benefit (since you have a wait a few levels to gain the next +1 to get your mod bonus when you do go up to an even score). I like the odds of benefiting from a character choice to approach 1, rather than, say, 50%. I don't know what the odds are of surviving, but it's only possible to even begin to statistically balance out the trade off of this choice between a +1 and a feat if you have an absurdly high chance of not dying for three more levels. Which is a game I do not want to play. Anyway, this is all academic, they need to either a) give a +1 to two stats, or b) a +2 to one stat, or, even better, c) make each point give something immediate. For strength and dex you can easily split the damage and to-hit bonuses between even and odd scores, even = +1 more to hit, odd = +1 more to damage. Or for dex even = +1 AC, odd = +1 to hit/damage. For Strength I think the only solution is to give MORE damage, similar to 2e. I.e. an 18/00 had +3 / +6, but you could easily have +2 / +5 or some other non equal to-hit / damage values. The more I think about it, the more I realize that 2e had a far superior stat system than anything since. I'm super cereal about this, guys. System shock rolls made [I]nobody [/I]want to dump Con. I want stats to simulate more stuff, better, rather than less, and worse. 2e had it right. Each point counts, after 15. We could spread that out a bit, but every point should give something. If we grant regen due to high Con, it should grant it at 21. [/COLOR] [/QUOTE]
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