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L&L: Mike Lays It All Out
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<blockquote data-quote="TwoSix" data-source="post: 6123797" data-attributes="member: 205"><p>I find this whole topic tough to discuss without knowing a few things.</p><p></p><p>1) How many stat points is a character expected to gain between 1 and 20? (Or 3 and 15, if feats/stat upgrades are only for Adventurer Tier). This is also considering that a feat is equivalent to a stat point, so an answer of "We don't know 'cause you might pick feats" is irrelevant.</p><p></p><p>2) What is the level of granularity that is desired for a feat? </p><p></p><p>3) Is a delayed payoff on selection of a stat upgrade a bug or a feature?</p><p></p><p>To my mind, delayed payoff is alright if it isn't delayed long. I'd say no more than one level, which would require a stat/feat gain of once per level. This means most character could max out their primary and possibly secondary stat at 20, and also gain a few feats along the way. Accept only the primary at 20, and you're probably going to be able to grab a decent number of feats.</p><p></p><p>However, if we assume a 1 upgrade per 3 levels rate, then they become rare and precious. Most people will max out their primary, and maybe have room left over for a feat or two. To me, this seems like the more boring option, and there's a long delay in payoff from boosting a stat. (This may serve as a motivation to gain feats which immediately payoff. Trying to steer people away from stat bonuses and towards feats may be considered a design goal.) </p><p></p><p>If it's necessary to make feats more coarsely grained (to lower the amount of feat design overhead), then maybe a 2 stat points per (2 or 3) levels approach would be better. Make feats more substantial, or maybe have feats that give +1 to a stat PLUS an additional benefit.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 6123797, member: 205"] I find this whole topic tough to discuss without knowing a few things. 1) How many stat points is a character expected to gain between 1 and 20? (Or 3 and 15, if feats/stat upgrades are only for Adventurer Tier). This is also considering that a feat is equivalent to a stat point, so an answer of "We don't know 'cause you might pick feats" is irrelevant. 2) What is the level of granularity that is desired for a feat? 3) Is a delayed payoff on selection of a stat upgrade a bug or a feature? To my mind, delayed payoff is alright if it isn't delayed long. I'd say no more than one level, which would require a stat/feat gain of once per level. This means most character could max out their primary and possibly secondary stat at 20, and also gain a few feats along the way. Accept only the primary at 20, and you're probably going to be able to grab a decent number of feats. However, if we assume a 1 upgrade per 3 levels rate, then they become rare and precious. Most people will max out their primary, and maybe have room left over for a feat or two. To me, this seems like the more boring option, and there's a long delay in payoff from boosting a stat. (This may serve as a motivation to gain feats which immediately payoff. Trying to steer people away from stat bonuses and towards feats may be considered a design goal.) If it's necessary to make feats more coarsely grained (to lower the amount of feat design overhead), then maybe a 2 stat points per (2 or 3) levels approach would be better. Make feats more substantial, or maybe have feats that give +1 to a stat PLUS an additional benefit. [/QUOTE]
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