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<blockquote data-quote="Vyvyan Basterd" data-source="post: 6205585" data-attributes="member: 4892"><p>I don't think its <em>ridiculous</em>. I agree that a frank discussion is needed. And the times this has happened in my games it usually boils down to the player feeling I didn't communicate the nature of the creatures in my campaign world. The players rely heavily on the DM to relay the specifics of his world, especially when it comes to creatures that heavily populate the world. If your orcs are peace-loving hippies, but you only mention that <em>after</em> a player has slaughtered one, then you didn't communicate what should have been well-known in your campaign world. That's an extreme example, but the little details can make the players annoyed as much as the DM if they came in with expectations and the DM doesn't communicate the differences well. It's something I've worked to get better at for my entire GMing career.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 6205585, member: 4892"] I don't think its [I]ridiculous[/I]. I agree that a frank discussion is needed. And the times this has happened in my games it usually boils down to the player feeling I didn't communicate the nature of the creatures in my campaign world. The players rely heavily on the DM to relay the specifics of his world, especially when it comes to creatures that heavily populate the world. If your orcs are peace-loving hippies, but you only mention that [I]after[/I] a player has slaughtered one, then you didn't communicate what should have been well-known in your campaign world. That's an extreme example, but the little details can make the players annoyed as much as the DM if they came in with expectations and the DM doesn't communicate the differences well. It's something I've worked to get better at for my entire GMing career. [/QUOTE]
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