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<blockquote data-quote="Greg K" data-source="post: 6207227" data-attributes="member: 5038"><p>And we saw from 3e how well that turned out among many D&D gamers.</p><p>1)Claims of "power went to the PCs" when the DMG tells DMs that they (the DM) are in charge of how the game is played at the table, how closely to adhere to the rules, which rules get used, and they can change the rules.</p><p>2) "Clerics are overpowered". The DMG has a variant suggesting tailoring spell lists to deity. However, many DMs don't use it, because it is "too much work"</p><p>3) "Wizards are overpowered". If the problem is specific spells, the DM can ban them (see 1 above and Rule:0 in the PHB). There is also the DMG training variant about Wizards having to find their spells (which puts the spells entering the game into the DMs hands).</p><p>4) "Players are going crazy with multiple PrCs": First, they are optional and under DM purview (DMG). The DM is supposed to decide if PrCs are being used and, if so, which (as appropriate for the campaign) to help define the campaign. They were not supposed to be player tools to mix and match into some build. So, if, according to the DMG, they are a DM decision to allow , the DM controls what comes into the campaign, and is in charge of how the game is played at the able, why are player's going crazy with multiple PrCs and, if they are, why were DMs not stopping the problem since the DMG says the DM can?</p></blockquote><p></p>
[QUOTE="Greg K, post: 6207227, member: 5038"] And we saw from 3e how well that turned out among many D&D gamers. 1)Claims of "power went to the PCs" when the DMG tells DMs that they (the DM) are in charge of how the game is played at the table, how closely to adhere to the rules, which rules get used, and they can change the rules. 2) "Clerics are overpowered". The DMG has a variant suggesting tailoring spell lists to deity. However, many DMs don't use it, because it is "too much work" 3) "Wizards are overpowered". If the problem is specific spells, the DM can ban them (see 1 above and Rule:0 in the PHB). There is also the DMG training variant about Wizards having to find their spells (which puts the spells entering the game into the DMs hands). 4) "Players are going crazy with multiple PrCs": First, they are optional and under DM purview (DMG). The DM is supposed to decide if PrCs are being used and, if so, which (as appropriate for the campaign) to help define the campaign. They were not supposed to be player tools to mix and match into some build. So, if, according to the DMG, they are a DM decision to allow , the DM controls what comes into the campaign, and is in charge of how the game is played at the able, why are player's going crazy with multiple PrCs and, if they are, why were DMs not stopping the problem since the DMG says the DM can? [/QUOTE]
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