Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: New Packet Hits This Wednesday
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6103373" data-attributes="member: 17077"><p>Overall I'm pretty pleased with what I read in this article. I look forward to the new packet!</p><p></p><p><strong>Druid:</strong> I'm glad that they're giving wild shape at level 1. I'm also glad that they're getting specific forms instead of being told to look through the monster manual and recalculate your entire character. That said, a hound? Huh? Wouldn't a wolf be more thematically appropriate? It's a minor nitpick, I know.</p><p></p><p><strong>Paladin:</strong> I'm not fond of the alignment-division, but at least they don't have to be LG, so it's a HUGE step in the right direction, and I can live with this. I'm also glad that good paladins can only detect undead and fiends, instead of having a plot-breaking evil-radar. I'm not sure how I feel about the warden being a N paladin. I'll just have to see it.</p><p></p><p><strong>Ranger:</strong> I love that favored enemy gives benefits that are broadly useful, so you no longer have to hope that a specific creature type will be in the adventure. I'm not fond of the spellcasting, however. I think spells should be optional. I also am not happy that TWF and Archery are being removed from the class. I hope this doesn't mean that my ranger can never use things like Rapid Shot without multiclassing as a Fighter! I think it would be better if they let you choose between a fighting style and spells.</p><p></p><p><strong>Fighter:</strong> It looks like expertise dice are once again a fighter-only thing, so fighters finally have something unique to call their own. I'm also glad that they're a sort of encounter resource, rather than something you use every single turn. That gives it a nice strategic element that was lacking before.</p><p> </p><p><strong>Math:</strong> Thank the gods, MDD are going away! I'm a bit leery of extra attacks, but as long as they keep them in check (say, no more than 3 attacks by level 20) and don't have any kind of confusing iterative attack and full attack action nonsense, it could work. </p><p></p><p>Plus, since martial character attacks won't scale in damage anymore, cantrips no longer need to become better than 1st, 2nd or even 3rd level spells anymore, restoring spells to common sense. Hopefully, this will result in alot less people complaining about at-will cantrips.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6103373, member: 17077"] Overall I'm pretty pleased with what I read in this article. I look forward to the new packet! [B]Druid:[/B] I'm glad that they're giving wild shape at level 1. I'm also glad that they're getting specific forms instead of being told to look through the monster manual and recalculate your entire character. That said, a hound? Huh? Wouldn't a wolf be more thematically appropriate? It's a minor nitpick, I know. [B]Paladin:[/B] I'm not fond of the alignment-division, but at least they don't have to be LG, so it's a HUGE step in the right direction, and I can live with this. I'm also glad that good paladins can only detect undead and fiends, instead of having a plot-breaking evil-radar. I'm not sure how I feel about the warden being a N paladin. I'll just have to see it. [B]Ranger:[/B] I love that favored enemy gives benefits that are broadly useful, so you no longer have to hope that a specific creature type will be in the adventure. I'm not fond of the spellcasting, however. I think spells should be optional. I also am not happy that TWF and Archery are being removed from the class. I hope this doesn't mean that my ranger can never use things like Rapid Shot without multiclassing as a Fighter! I think it would be better if they let you choose between a fighting style and spells. [b]Fighter:[/b] It looks like expertise dice are once again a fighter-only thing, so fighters finally have something unique to call their own. I'm also glad that they're a sort of encounter resource, rather than something you use every single turn. That gives it a nice strategic element that was lacking before. [b]Math:[/b] Thank the gods, MDD are going away! I'm a bit leery of extra attacks, but as long as they keep them in check (say, no more than 3 attacks by level 20) and don't have any kind of confusing iterative attack and full attack action nonsense, it could work. Plus, since martial character attacks won't scale in damage anymore, cantrips no longer need to become better than 1st, 2nd or even 3rd level spells anymore, restoring spells to common sense. Hopefully, this will result in alot less people complaining about at-will cantrips. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
L&L: New Packet Hits This Wednesday
Top