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L&L: New Packet Hits This Wednesday
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<blockquote data-quote="Li Shenron" data-source="post: 6103411" data-attributes="member: 1465"><p>I don't have a strong opinion on the first, but the second (specific forms) is a really good idea for at least two reasons:</p><p></p><p>- it is so much simpler to play a druid that knows ONE form, and then later get more, than to have access to plenty of forms, which anyway will most of the time mean that a clever player figures out <em>the</em> best combat form at every level, and maybe use a couple more for specific abilities</p><p></p><p>- it helps making different druids different: for my tastes, <em>character variations within the same class</em> is one of my most-wanted features from a RPG. If all druids have access to all forms, all druids are the same. I wish they would recognize the same problem in clerical spells... Wizards don't have this problem because the choose which spells to learn from a gigantic list.</p><p></p><p></p><p></p><p>We've done this before and it's a great idea. In <em>some</em> campaigns it might be desirable to have all druids belong to the same "society", in which case you can refluff those circles to represent simply different specialization (or you can allow only one default circle). But this is both a great setting-shaping tool and character-differentiating to have, just like we have something similar in other classes.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6103411, member: 1465"] I don't have a strong opinion on the first, but the second (specific forms) is a really good idea for at least two reasons: - it is so much simpler to play a druid that knows ONE form, and then later get more, than to have access to plenty of forms, which anyway will most of the time mean that a clever player figures out [I]the[/I] best combat form at every level, and maybe use a couple more for specific abilities - it helps making different druids different: for my tastes, [I]character variations within the same class[/I] is one of my most-wanted features from a RPG. If all druids have access to all forms, all druids are the same. I wish they would recognize the same problem in clerical spells... Wizards don't have this problem because the choose which spells to learn from a gigantic list. We've done this before and it's a great idea. In [I]some[/I] campaigns it might be desirable to have all druids belong to the same "society", in which case you can refluff those circles to represent simply different specialization (or you can allow only one default circle). But this is both a great setting-shaping tool and character-differentiating to have, just like we have something similar in other classes. [/QUOTE]
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