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General Tabletop Discussion
*Dungeons & Dragons
L&L: New Packet Hits This Wednesday
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<blockquote data-quote="Kinak" data-source="post: 6103447" data-attributes="member: 6694112"><p>Let's see...</p><p><strong>Druid </strong>- I like the specified forms and the choice of circles. Hound seems a bit weird, but it sounds like they're moving in a good direction here.</p><p></p><p><strong>Paladin </strong>- I like how they split out alignments. It sounds like have a solution to the problems bringing your mount along that they failed to mention. Another promising class.</p><p></p><p><strong>Ranger</strong> - This is exactly what I don't want for a ranger. Our group has always gone straight for spell-less rangers and the pseudo-favored-enemy thing sits wrong with me. I'd prefer something more along the lines of Quarry if we're going to represent that.</p><p></p><p><strong>Math</strong> - Less player damage is good. Also thank goodness for getting rid of martial damage dice.</p><p></p><p><strong>Fighter</strong> - Switching back to expertise dice is a good step. I'm not a big fan of adding them to attack or AC. Resting a round to restore one die also seems pretty useless, but at least we're heading back towards what worked.</p><p></p><p><strong>Races</strong> - Simpler is better.</p><p></p><p><strong>Exploration Rules</strong> - Actually including them is good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Overall, things sound mixed, but there's enough meat there to make it worth exploring and seeing what's up. Looking forward to seeing them Wednesday.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 6103447, member: 6694112"] Let's see... [B]Druid [/B]- I like the specified forms and the choice of circles. Hound seems a bit weird, but it sounds like they're moving in a good direction here. [B]Paladin [/B]- I like how they split out alignments. It sounds like have a solution to the problems bringing your mount along that they failed to mention. Another promising class. [B]Ranger[/B] - This is exactly what I don't want for a ranger. Our group has always gone straight for spell-less rangers and the pseudo-favored-enemy thing sits wrong with me. I'd prefer something more along the lines of Quarry if we're going to represent that. [B]Math[/B] - Less player damage is good. Also thank goodness for getting rid of martial damage dice. [B]Fighter[/B] - Switching back to expertise dice is a good step. I'm not a big fan of adding them to attack or AC. Resting a round to restore one die also seems pretty useless, but at least we're heading back towards what worked. [B]Races[/B] - Simpler is better. [B]Exploration Rules[/B] - Actually including them is good :) Overall, things sound mixed, but there's enough meat there to make it worth exploring and seeing what's up. Looking forward to seeing them Wednesday. Cheers! Kinak [/QUOTE]
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L&L: New Packet Hits This Wednesday
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