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L&L: New Packet Hits This Wednesday
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<blockquote data-quote="Gorgoroth" data-source="post: 6103919" data-attributes="member: 6674889"><p>Very exciting!! </p><p></p><p>I've never cast a single spell as a ranger in any edition, or even seen one cast. But, that's not to say they shouldn't. Pathfinder had a couple neat ones I wouldn't have minded trying, but never got around to it.</p><p></p><p>Paladins being Cavaliers / Wardens / Blackguards. Yeah, semantically I think they should have reversed it, since they all have mounts that are basically horses (of whatever natural/supernatural origin), the superclass should have been Cavalier with subclasses Paladin / Warden / Blackguard, but it's a very good design nonetheless and makes little difference in practice. To respond to why Wardens are not simply Fighter/Druids or Paladin/Druids with N alignment, well, I played in 4e and a guy played a Warden (who's a defender) exactly like a beat cop who enforces the rules or his mission, without too much passion but basically like a beat cop version of a paladin. If you specifically flavour it as being the equivalent as the muscle Champion of the Druids, it makes sense they'd have some magic but still but super tough and mobile, and that means horses. Perfect flavour, perfect!! Good job, Wizards (and you know I don't say that often).</p><p></p><p>For the druid, I always loved Everquest druids having lots of wizardy blasty spells, even some nature-flavoured teleport spells at high levels, as well as healing (though I think cleric should surpass them in that regard, really, let them have their forte guys!). Clerics should be beefier and take more damage, but druids should dish it out more, as the wilds are a terrible and dangerous place!</p><p> </p><p>A LG paladin should focus more on laying hands on the sick and frail and weak, whereas a cleric comes in and brings the fallen hero back from the dead, parts the seas, and clears the swarms of locusts (or maybe that's druids, or both...there should be some overlap there depending on the deity). I can see some deities even favoring only druid spells, and some others allowing some wizard ones, ala 3e domain lists.</p><p></p><p>Also, pretty happy they removed the TWF and fighting styles from the ranger, but their favored enemy should be robust and not kludgy. I think they should also get a bonus to speed, giving them a good reason to stay out of heavy armor for recons, but still nevertheless be faster (by 5 feet, maybe. Barbarians 10) no matter what armor they wear. So a dwarf ranger in plate could have speed 30, ...wizard! (to quote Scott Pilgrim). </p><p></p><p>+ I definitely see the ranger getting variants with no spells in subsequent books, but am glad they're turning it around here. Those two classes alone, having spells from level 1, should massively reduce even the desire to multiclass. E.g. in Pathfinder, with decent builds of archetypes, you could get to play exactly what you want without having a laundry list of classes on your sheet. The core classes should just work, have their niche (which giving rangers and paladins spells from level 1 achieves, brilliantly. I didn't see that one coming, I admit...but I love it). </p><p></p><p>24 hours left until wednesday!</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6103919, member: 6674889"] Very exciting!! I've never cast a single spell as a ranger in any edition, or even seen one cast. But, that's not to say they shouldn't. Pathfinder had a couple neat ones I wouldn't have minded trying, but never got around to it. Paladins being Cavaliers / Wardens / Blackguards. Yeah, semantically I think they should have reversed it, since they all have mounts that are basically horses (of whatever natural/supernatural origin), the superclass should have been Cavalier with subclasses Paladin / Warden / Blackguard, but it's a very good design nonetheless and makes little difference in practice. To respond to why Wardens are not simply Fighter/Druids or Paladin/Druids with N alignment, well, I played in 4e and a guy played a Warden (who's a defender) exactly like a beat cop who enforces the rules or his mission, without too much passion but basically like a beat cop version of a paladin. If you specifically flavour it as being the equivalent as the muscle Champion of the Druids, it makes sense they'd have some magic but still but super tough and mobile, and that means horses. Perfect flavour, perfect!! Good job, Wizards (and you know I don't say that often). For the druid, I always loved Everquest druids having lots of wizardy blasty spells, even some nature-flavoured teleport spells at high levels, as well as healing (though I think cleric should surpass them in that regard, really, let them have their forte guys!). Clerics should be beefier and take more damage, but druids should dish it out more, as the wilds are a terrible and dangerous place! A LG paladin should focus more on laying hands on the sick and frail and weak, whereas a cleric comes in and brings the fallen hero back from the dead, parts the seas, and clears the swarms of locusts (or maybe that's druids, or both...there should be some overlap there depending on the deity). I can see some deities even favoring only druid spells, and some others allowing some wizard ones, ala 3e domain lists. Also, pretty happy they removed the TWF and fighting styles from the ranger, but their favored enemy should be robust and not kludgy. I think they should also get a bonus to speed, giving them a good reason to stay out of heavy armor for recons, but still nevertheless be faster (by 5 feet, maybe. Barbarians 10) no matter what armor they wear. So a dwarf ranger in plate could have speed 30, ...wizard! (to quote Scott Pilgrim). + I definitely see the ranger getting variants with no spells in subsequent books, but am glad they're turning it around here. Those two classes alone, having spells from level 1, should massively reduce even the desire to multiclass. E.g. in Pathfinder, with decent builds of archetypes, you could get to play exactly what you want without having a laundry list of classes on your sheet. The core classes should just work, have their niche (which giving rangers and paladins spells from level 1 achieves, brilliantly. I didn't see that one coming, I admit...but I love it). 24 hours left until wednesday! [/QUOTE]
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