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<blockquote data-quote="Li Shenron" data-source="post: 6104110" data-attributes="member: 1465"><p>Narratively, there isn't. Which is why by the way I often pop up ranting that cleric's energy challenging is a redundant feature for a class that already has spells.</p><p></p><p>Mechanically, the difference is important only if the group likes a tactical rules-heavy game, and anyway depends on the edition. For my tastes, in 3ed the differences between spells, spell-like-abilities, and supernatural abilities are minor, but for a more tactically inclined player they could be major; then it may all change in another edition with different rules.</p><p></p><p>IMHO the only time when it will really matter, will be when multiclassing is finally added to the game. Then, we will see how 2 classes with spells will be handled, how spellcasting will or will not stack.</p><p></p><p>Having a unified spellcasting system like in 3ed makes the game easier, because once you know how spells are cast in the game, you know how <em>every class</em> will cast its spells. </p><p>The flip of the coin is that different spellcasting rules for each class could otherwise make the game more interesting in the long term, since playing a different class will yield a more different experience.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6104110, member: 1465"] Narratively, there isn't. Which is why by the way I often pop up ranting that cleric's energy challenging is a redundant feature for a class that already has spells. Mechanically, the difference is important only if the group likes a tactical rules-heavy game, and anyway depends on the edition. For my tastes, in 3ed the differences between spells, spell-like-abilities, and supernatural abilities are minor, but for a more tactically inclined player they could be major; then it may all change in another edition with different rules. IMHO the only time when it will really matter, will be when multiclassing is finally added to the game. Then, we will see how 2 classes with spells will be handled, how spellcasting will or will not stack. Having a unified spellcasting system like in 3ed makes the game easier, because once you know how spells are cast in the game, you know how [I]every class[/I] will cast its spells. The flip of the coin is that different spellcasting rules for each class could otherwise make the game more interesting in the long term, since playing a different class will yield a more different experience. [/QUOTE]
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