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L&L November 4th Warlock Design
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<blockquote data-quote="MoonSong" data-source="post: 6212167" data-attributes="member: 6689464"><p>I worry the class might become too complicated and not simple enough. The best part of the 4e version was the many kinds of pacts/patrons, and I guess they might be too much to put in core, but on the other hand if they wanted to have smaller patrons, they should have come up with something more similar to domains/spheres for variety. Like someone said before the devil is in the details and it is a shame we won't have a chance to provide feedback, to me warlock and sorcerer are the reasons to want a new edition as opposed to 2e/LL with AEC, they are kind of too important. Will they be fiddly in built? how many choice points will the class have? how about invocations? will there be a "generic" warlock option? -really the best option when you cannot provide them all is to offer a flavor neutral version among the selection-. will the subclasses be full of subsystems? invocations how much will be unique and how much will be recycled spells? -a good balance must be gotten here, warlocks need enough unique toys ugly wizards cannot steal, but not taken too far so we get a "fireball in all but name"- (On the other hand, did they really seriously thought they could have crammed all that into just a wizard subclass/alternate casting??<snark ends>)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6212167, member: 6689464"] I worry the class might become too complicated and not simple enough. The best part of the 4e version was the many kinds of pacts/patrons, and I guess they might be too much to put in core, but on the other hand if they wanted to have smaller patrons, they should have come up with something more similar to domains/spheres for variety. Like someone said before the devil is in the details and it is a shame we won't have a chance to provide feedback, to me warlock and sorcerer are the reasons to want a new edition as opposed to 2e/LL with AEC, they are kind of too important. Will they be fiddly in built? how many choice points will the class have? how about invocations? will there be a "generic" warlock option? -really the best option when you cannot provide them all is to offer a flavor neutral version among the selection-. will the subclasses be full of subsystems? invocations how much will be unique and how much will be recycled spells? -a good balance must be gotten here, warlocks need enough unique toys ugly wizards cannot steal, but not taken too far so we get a "fireball in all but name"- (On the other hand, did they really seriously thought they could have crammed all that into just a wizard subclass/alternate casting??<snark ends>) [/QUOTE]
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