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L&L November 4th Warlock Design
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<blockquote data-quote="I'm A Banana" data-source="post: 6212231" data-attributes="member: 2067"><p>If I had my druthers, we'd have patron affecting your (tiny little) spell list, and pact type affecting your core mechanic in various ways. </p><p></p><p>So someone who bound devils in chains would cast charm spells and fire spells and also summon a devil army. Meanwhile, someone who learned arcane lore from the forbidden books of devils would cast charm spells and fire spells and maybe gets EXTRA spells. And someone who gained a blade of Baatorian green steel from the devils would cast charm spells and fire spells and also have some semi-magical melee fighting maneuvers that take advantage of the cursed steel in his red right hand.</p><p></p><p>On the other side, there's a warlock who wheels and deals with the faerie folk, perhaps binding pixies in cages of cold iron for his later use. He uses spells of illusion and charm and calls upon these captive sprites when he needs to. Another one just stole a book of magic from the Summer King. A lot of illusion and charm again, and now, EVEN MORE. Then there's the one who wields a rapier made out of the tears of autumn leaves -- illusion and charm and a few melee flourishes, too. </p><p></p><p>Sounds cool to me. Even if it doesn't take the track of my pet theory of making Warlocks like clerics. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>And I <strong>love</strong> that they're bringing back the "at-will only" feel of the 3e warlock. That's what sold the thing to me in the first place, how awesome it is just to be able to drop a <em>charm person</em> whenever you want. 4e's unified ADEU system was a big middle finger to that, so it's awesome to see it back, despite the rumblings of wizard cantrips eating into the specialness of that special sanction...</p><p></p><p></p><p></p><p>I think the first solution is the mass combat module, which I'd imagine would allow just such a thing!</p><p></p><p>I think that the second solution is scaling up swarm rules to mob level.</p><p></p><p>But this does need to be a part of the game somewhere! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6212231, member: 2067"] If I had my druthers, we'd have patron affecting your (tiny little) spell list, and pact type affecting your core mechanic in various ways. So someone who bound devils in chains would cast charm spells and fire spells and also summon a devil army. Meanwhile, someone who learned arcane lore from the forbidden books of devils would cast charm spells and fire spells and maybe gets EXTRA spells. And someone who gained a blade of Baatorian green steel from the devils would cast charm spells and fire spells and also have some semi-magical melee fighting maneuvers that take advantage of the cursed steel in his red right hand. On the other side, there's a warlock who wheels and deals with the faerie folk, perhaps binding pixies in cages of cold iron for his later use. He uses spells of illusion and charm and calls upon these captive sprites when he needs to. Another one just stole a book of magic from the Summer King. A lot of illusion and charm again, and now, EVEN MORE. Then there's the one who wields a rapier made out of the tears of autumn leaves -- illusion and charm and a few melee flourishes, too. Sounds cool to me. Even if it doesn't take the track of my pet theory of making Warlocks like clerics. ;) And I [B]love[/B] that they're bringing back the "at-will only" feel of the 3e warlock. That's what sold the thing to me in the first place, how awesome it is just to be able to drop a [I]charm person[/I] whenever you want. 4e's unified ADEU system was a big middle finger to that, so it's awesome to see it back, despite the rumblings of wizard cantrips eating into the specialness of that special sanction... I think the first solution is the mass combat module, which I'd imagine would allow just such a thing! I think that the second solution is scaling up swarm rules to mob level. But this does need to be a part of the game somewhere! :) [/QUOTE]
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