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L&L: Putting the Vance in Vancian
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<blockquote data-quote="RoboCheney" data-source="post: 5833712" data-attributes="member: 6688114"><p>Meh. Mage hands and floating discs are fun, non-combat abilities that spellcasters should get for free. Burning a feat on these mild spells would sting.</p><p></p><p>I also don't see much merit to Vancian magic other than its historical roots in the game. If D&D never had this type of magic, and someone were to pitch fire-and-forget spells as the core system of magic, I doubt many would want it. Magic should be so much cooler.</p><p></p><p>Maybe . . .</p><p></p><ul> <li data-xf-list-type="ul">Casting spells is physically taxing. Wizards must balance their stamina, while always having the option to push themselves closer to exhaustion to cast a few more spells before they rest.</li> <li data-xf-list-type="ul">Spells are weaved together on the spot based on a Wizards knowledge of the magical traditions. More complex spells take longer to cast or are more likely to misfire.</li> <li data-xf-list-type="ul">Spells are gained by bargaining with powerful planar creatures. Using the most powerful spells indebts the wizard a favor to these beings.</li> <li data-xf-list-type="ul">Magical energy is drawn from the shadow realm, and casting spells has a chance of drawing the attention of or summoning vengeful undead.</li> <li data-xf-list-type="ul">Or spellcasters simply have a pool of mana to manage throughout the day (or encounter, or turn).</li> </ul><p>Let's see something to get excited about!</p></blockquote><p></p>
[QUOTE="RoboCheney, post: 5833712, member: 6688114"] Meh. Mage hands and floating discs are fun, non-combat abilities that spellcasters should get for free. Burning a feat on these mild spells would sting. I also don't see much merit to Vancian magic other than its historical roots in the game. If D&D never had this type of magic, and someone were to pitch fire-and-forget spells as the core system of magic, I doubt many would want it. Magic should be so much cooler. Maybe . . . [LIST] [*]Casting spells is physically taxing. Wizards must balance their stamina, while always having the option to push themselves closer to exhaustion to cast a few more spells before they rest. [*]Spells are weaved together on the spot based on a Wizards knowledge of the magical traditions. More complex spells take longer to cast or are more likely to misfire. [*]Spells are gained by bargaining with powerful planar creatures. Using the most powerful spells indebts the wizard a favor to these beings. [*]Magical energy is drawn from the shadow realm, and casting spells has a chance of drawing the attention of or summoning vengeful undead. [*]Or spellcasters simply have a pool of mana to manage throughout the day (or encounter, or turn). [/LIST] Let's see something to get excited about! [/QUOTE]
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L&L: Putting the Vance in Vancian
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