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L&L: Putting the Vance in Vancian
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<blockquote data-quote="Odhanan" data-source="post: 5834178" data-attributes="member: 12324"><p>Has never worked in the past?</p><p></p><p>I'll give you one game that used this business model in the past. It had a simple core, playable in any number of ways. It had three classes, all weapons did d6 damage, some methodologies to build your dungeon and your wilderness settings. It was entirely contained in three booklets of around 36-42 pages each.</p><p></p><p>Then came the supplements, each adding particular tweaks to the rules and all manners of tools like monsters and magic and what-have-you. One supplement would add a few classes and polyhedral dice for weapon damage. Another would include things like hit locations and the like. Or deities and demigods to play with. Or a mass combat system. Some of these supplements actually took the game in widely different directions, but it was all cool because you had the choice to select what you wanted to play with. </p><p></p><p>It (a) did not alienate players but actually <em>created an entire hobby single-handedly, the hobby you're playing right now</em>, and (b) was supported in many meaningful ways by different game companies, spawned entire new games and procedures which went on with Judges Guild, Empire of the Petal Throne, RuneQuest and others.</p><p></p><p>The name of the game was Dungeons & Dragons, and it was published in 1974. You should look it up some time. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 5834178, member: 12324"] Has never worked in the past? I'll give you one game that used this business model in the past. It had a simple core, playable in any number of ways. It had three classes, all weapons did d6 damage, some methodologies to build your dungeon and your wilderness settings. It was entirely contained in three booklets of around 36-42 pages each. Then came the supplements, each adding particular tweaks to the rules and all manners of tools like monsters and magic and what-have-you. One supplement would add a few classes and polyhedral dice for weapon damage. Another would include things like hit locations and the like. Or deities and demigods to play with. Or a mass combat system. Some of these supplements actually took the game in widely different directions, but it was all cool because you had the choice to select what you wanted to play with. It (a) did not alienate players but actually [I]created an entire hobby single-handedly, the hobby you're playing right now[/I], and (b) was supported in many meaningful ways by different game companies, spawned entire new games and procedures which went on with Judges Guild, Empire of the Petal Throne, RuneQuest and others. The name of the game was Dungeons & Dragons, and it was published in 1974. You should look it up some time. ;) [/QUOTE]
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L&L: Putting the Vance in Vancian
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