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L&L: Putting the Vance in Vancian
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<blockquote data-quote="Jack Daniel" data-source="post: 5835660" data-attributes="member: 694"><p><img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></p><p></p><p></p><p></p><p></p><p>Eh... kinda-sorta. It's not that I would ever, in reality, have that hypothetical exchange with a player where I denied them some minor tweak to their character. Rather, I was trying to make the point that the D&D I play is not a game where anything that even smells like min-maxing is ever allowed to come within 100' of my game-table. I played enough 3rd edition in my time to know, factually, that I never, ever, ever again want to play any game where the players get to "build" their characters. And unless I haven't made myself clear: never, ever, ever, ever, ever, ever again. Not gonna do it.</p><p></p><p>I want the 5th edition core game to be a solid core with simple classes. SIMPLE CLASSES. If the class features are actually feats in disguise, meant to be swapped out for other features... okay, fine, but don't put that in the class chapter. (Ideally, don't put it in the core rulebook; but I know better than to wish for that, given who's designing and who's publishing this game.) Hide that nonsense away somewhere else in the book, where you've sequestered the "feats module".</p><p></p><p>It pretty much comes down to this: customization == min/maxing == time-consuming character creation. When the character-building mini-game is present, the temptation to min/max is present; and even those relatively benign players (liberal estimate from my experience: 10%) who go about it the "right" way, by looking to abilities that fit their character concept rather than just immediately running to abilities that grant the optimum mechanical advantage, still take entirely too much time selecting said abilities. It just gets in the way of actually playing. I don't want it.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 5835660, member: 694"] :rant: Eh... kinda-sorta. It's not that I would ever, in reality, have that hypothetical exchange with a player where I denied them some minor tweak to their character. Rather, I was trying to make the point that the D&D I play is not a game where anything that even smells like min-maxing is ever allowed to come within 100' of my game-table. I played enough 3rd edition in my time to know, factually, that I never, ever, ever again want to play any game where the players get to "build" their characters. And unless I haven't made myself clear: never, ever, ever, ever, ever, ever again. Not gonna do it. I want the 5th edition core game to be a solid core with simple classes. SIMPLE CLASSES. If the class features are actually feats in disguise, meant to be swapped out for other features... okay, fine, but don't put that in the class chapter. (Ideally, don't put it in the core rulebook; but I know better than to wish for that, given who's designing and who's publishing this game.) Hide that nonsense away somewhere else in the book, where you've sequestered the "feats module". It pretty much comes down to this: customization == min/maxing == time-consuming character creation. When the character-building mini-game is present, the temptation to min/max is present; and even those relatively benign players (liberal estimate from my experience: 10%) who go about it the "right" way, by looking to abilities that fit their character concept rather than just immediately running to abilities that grant the optimum mechanical advantage, still take entirely too much time selecting said abilities. It just gets in the way of actually playing. I don't want it. [/QUOTE]
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L&L: Putting the Vance in Vancian
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