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L&L: Putting the Vance in Vancian
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5837894" data-attributes="member: 5143"><p>I can't answer for him, but I can answer for me.</p><p></p><p>None of that stuff breaks immersion for me or my group. We're perfectly ok with "We are playing a game, the book that describes the rules to the game says we can do that, so we can."</p><p></p><p>It also isn't about being super heroic at all. In fact, it's the exact opposite. The last 3.5e game I ran went like this:</p><p></p><p>"We wake up in the morning. I cast this list of 12 spells on the party. We are all immune to all damage from Fire, Lightning, Cold, Acid, and Sonic damage. Everyone's AC is 4 points higher, the 2 fighters absorb the first 50 points of damage dealt to them and we are all immune to save or die spells for the next 2 hours. If anyone dies, I can bring them back to life 2 or 3 times today. Also, I have a spell that will stop someone from dying no matter how much damage they take. I have the ability to restore us all to full hitpoints 5 times each from empty.</p><p></p><p>We teleport back into the dungeon into the last room we left off in. We walk down the hallway into the next room. There's a Lich in there? Alright, we win initiative, we cast a spell that does damage based on the number of spells he has up, since he's a lich, I bet that's a lot. And it's maximized. That didn't kill him? I cast it again, only quickened this time. He dies now? Perfect. We loot him then teleport back to the inn. We'll recover our spells and come back tomorrow."</p><p></p><p>Add to that the fact that all secrets were easily revealed with a spell. They could spy on anyone in the world at a moment's notice...it just got silly. You couldn't run a storyline like the ones that were in movies and tv shows. Instead, the only stories you could tell were the ones that D&D created: A game about beings with God-like powers who played in a sandbox of quaint mortals.</p><p></p><p>4e allows me to run a storyline where the PCs do something without teleporting past all the obstacles. I know that the PCs, even at 16th level have the ability to attack enemies in a variety of ways, but that I still have control over the way the plot goes. They still have to explore every room, they still have to fight the monsters, they have to face the traps. Their powers don't let them bypass all of that. Their powers don't make any of the encounters completely one sided. They aren't immune to all damage from the enemies. They have to figure out what the enemy is plotting by finding clues and thinking instead of by casting one spell and asking the gods.</p><p></p><p>The "super powered" Warlord can restore 50% of someone's hitpoints per battle...and give people +2 to hit. If anything, it's by far in the other direction.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5837894, member: 5143"] I can't answer for him, but I can answer for me. None of that stuff breaks immersion for me or my group. We're perfectly ok with "We are playing a game, the book that describes the rules to the game says we can do that, so we can." It also isn't about being super heroic at all. In fact, it's the exact opposite. The last 3.5e game I ran went like this: "We wake up in the morning. I cast this list of 12 spells on the party. We are all immune to all damage from Fire, Lightning, Cold, Acid, and Sonic damage. Everyone's AC is 4 points higher, the 2 fighters absorb the first 50 points of damage dealt to them and we are all immune to save or die spells for the next 2 hours. If anyone dies, I can bring them back to life 2 or 3 times today. Also, I have a spell that will stop someone from dying no matter how much damage they take. I have the ability to restore us all to full hitpoints 5 times each from empty. We teleport back into the dungeon into the last room we left off in. We walk down the hallway into the next room. There's a Lich in there? Alright, we win initiative, we cast a spell that does damage based on the number of spells he has up, since he's a lich, I bet that's a lot. And it's maximized. That didn't kill him? I cast it again, only quickened this time. He dies now? Perfect. We loot him then teleport back to the inn. We'll recover our spells and come back tomorrow." Add to that the fact that all secrets were easily revealed with a spell. They could spy on anyone in the world at a moment's notice...it just got silly. You couldn't run a storyline like the ones that were in movies and tv shows. Instead, the only stories you could tell were the ones that D&D created: A game about beings with God-like powers who played in a sandbox of quaint mortals. 4e allows me to run a storyline where the PCs do something without teleporting past all the obstacles. I know that the PCs, even at 16th level have the ability to attack enemies in a variety of ways, but that I still have control over the way the plot goes. They still have to explore every room, they still have to fight the monsters, they have to face the traps. Their powers don't let them bypass all of that. Their powers don't make any of the encounters completely one sided. They aren't immune to all damage from the enemies. They have to figure out what the enemy is plotting by finding clues and thinking instead of by casting one spell and asking the gods. The "super powered" Warlord can restore 50% of someone's hitpoints per battle...and give people +2 to hit. If anything, it's by far in the other direction. [/QUOTE]
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L&L: Putting the Vance in Vancian
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