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L&L Sept 16th . The Latest on Skills
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<blockquote data-quote="ExploderWizard" data-source="post: 6183192" data-attributes="member: 66434"><p>I like that skills are optional. The Expert thing is puzzling though. Creating that large a gap between expert/ non-expert is simply another expression of the haves and have-nots with regard to skill use. First, a claim is made that they want to keep bonuses and DCs strictly in check then go right ahead and create this designation that will put those with the expert skills into their old familliar position of being the only one attempting them. </p><p></p><p>If a certain class is supposed to be awesome at something then just make it a class feature. Thats why there are classes after all. This expert nonsense is just a re-worked way of giving some classes more skill points than others. It will result in the same thing in actual play-only the experts will be able to do very much OR tasks will be so easy that experts are nearly automatically successful.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6183192, member: 66434"] I like that skills are optional. The Expert thing is puzzling though. Creating that large a gap between expert/ non-expert is simply another expression of the haves and have-nots with regard to skill use. First, a claim is made that they want to keep bonuses and DCs strictly in check then go right ahead and create this designation that will put those with the expert skills into their old familliar position of being the only one attempting them. If a certain class is supposed to be awesome at something then just make it a class feature. Thats why there are classes after all. This expert nonsense is just a re-worked way of giving some classes more skill points than others. It will result in the same thing in actual play-only the experts will be able to do very much OR tasks will be so easy that experts are nearly automatically successful. [/QUOTE]
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