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L&L Sept 16th . The Latest on Skills
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<blockquote data-quote="zoroaster100" data-source="post: 6183216" data-attributes="member: 8538"><p>[MENTION=55604]Ard[/MENTION]aughter: Because every party is likely to have an expert, so if it is easy for experts to overcome challenges like traps, spotting something invisible, etc. then it is easy for the typical party to overcome these and it makes the available challenges a lot less varied and the game more boring. What is the point of a fantasy game where there is the possibility of facing an invisible enemy, or a strange acid spewing trap in a dungeon, if almost every party will include someone who can bypass the obstacle without a second thought? But if you make the DCs hard enough to make these things challenging for an expert, and the expert bonus is too high, then a party without a rogue, etc. is crippled against those challenges and the DM can't use the challenges against the party either without crushing the party without a reasonable chance of success.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 6183216, member: 8538"] [MENTION=55604]Ard[/MENTION]aughter: Because every party is likely to have an expert, so if it is easy for experts to overcome challenges like traps, spotting something invisible, etc. then it is easy for the typical party to overcome these and it makes the available challenges a lot less varied and the game more boring. What is the point of a fantasy game where there is the possibility of facing an invisible enemy, or a strange acid spewing trap in a dungeon, if almost every party will include someone who can bypass the obstacle without a second thought? But if you make the DCs hard enough to make these things challenging for an expert, and the expert bonus is too high, then a party without a rogue, etc. is crippled against those challenges and the DM can't use the challenges against the party either without crushing the party without a reasonable chance of success. [/QUOTE]
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