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L&L Sept 16th . The Latest on Skills
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<blockquote data-quote="Li Shenron" data-source="post: 6183320" data-attributes="member: 1465"><p>I also like the proficiency idea, or actually I am intrigued by it, I want to see where it leads, then when I see it in play I'll decide if I like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But... you raise good points about skills we don't "need", however the whole point about skills is you need NONE of them in the game. You don't need to have skills in your game. Then, if you want to have <em>specialized</em> PCs you need a skills system. Once you have it, the list of skills can be short or long, once again it depends if you want <em>broad specializations</em> or <em>narrow specializations</em>. My preference is for the latter, which is why I liked 3.0 skills. But I think I can manage with broader ones, and eventually if it's not enough I'll split them down as a house rule.</p><p></p><p>On the specific cases of Search and Dungeoneering, I agree with you. Unless they expand Search to "Investigation" (which would include also noticing important details, finding clues/proofs, basically some kind of detective specialty), this skill is always going to be narrow and overlapping with Perception, so why not just rolling it into Perception? The real reason for keeping them separate is only that Perception is Wisdom-based for reason of simulation/realism, while Search must remain Int-based to allow Rogues to be good at it without having to raise up another stat. Dungeoneering is a bit wrong IMHO because for a lot of people D&D largely takes place in dungeons, so it sounds like the ultimate skill for being good at everything useful down there...</p><p></p><p>OTOH I disagree about Forbidden Lore. First of all, if it's "forbidden", then how come everyone can pick it up? It sounds like knowledge about very bad things, but then if it covers the planes and other not so bad things, it becomes a bit redundant with Arcana and Religion. I am not completely against having such hybrid skill, in fact I think it's totally OK to come up with hybrid and overlapping fields of lore (as long as the DM manages to keep them balance against each other), but I just think we don't really need them much in the PHB.</p><p></p><p></p><p></p><p>Yeah, unfortunately the d20 is great for attacks and ST, or everything else that has (mostly) a binary outcome, but skills are different because the result changes a lot what you can do. Between a roll of 1 and a roll of 20 might lie the difference between the same character swimming out of a whirlpool and drowning in the bathtub.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6183320, member: 1465"] I also like the proficiency idea, or actually I am intrigued by it, I want to see where it leads, then when I see it in play I'll decide if I like it :) But... you raise good points about skills we don't "need", however the whole point about skills is you need NONE of them in the game. You don't need to have skills in your game. Then, if you want to have [I]specialized[/I] PCs you need a skills system. Once you have it, the list of skills can be short or long, once again it depends if you want [I]broad specializations[/I] or [I]narrow specializations[/I]. My preference is for the latter, which is why I liked 3.0 skills. But I think I can manage with broader ones, and eventually if it's not enough I'll split them down as a house rule. On the specific cases of Search and Dungeoneering, I agree with you. Unless they expand Search to "Investigation" (which would include also noticing important details, finding clues/proofs, basically some kind of detective specialty), this skill is always going to be narrow and overlapping with Perception, so why not just rolling it into Perception? The real reason for keeping them separate is only that Perception is Wisdom-based for reason of simulation/realism, while Search must remain Int-based to allow Rogues to be good at it without having to raise up another stat. Dungeoneering is a bit wrong IMHO because for a lot of people D&D largely takes place in dungeons, so it sounds like the ultimate skill for being good at everything useful down there... OTOH I disagree about Forbidden Lore. First of all, if it's "forbidden", then how come everyone can pick it up? It sounds like knowledge about very bad things, but then if it covers the planes and other not so bad things, it becomes a bit redundant with Arcana and Religion. I am not completely against having such hybrid skill, in fact I think it's totally OK to come up with hybrid and overlapping fields of lore (as long as the DM manages to keep them balance against each other), but I just think we don't really need them much in the PHB. Yeah, unfortunately the d20 is great for attacks and ST, or everything else that has (mostly) a binary outcome, but skills are different because the result changes a lot what you can do. Between a roll of 1 and a roll of 20 might lie the difference between the same character swimming out of a whirlpool and drowning in the bathtub. [/QUOTE]
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